Artificial Intelligence for Games - Ian Millington
Artificial Intelligence for Games
Autor:
Ian Millington, John Funge
Verlag:
Morgan Kaufmann Publishers In
Jahr:
2009
Seiten:
896 Seiten
Produktart:
Buch / Hardcover
ISBN/EAN:
978-0-12-374731-0
Auflage:
2 Rev ed
Maße:
191 x 235 mm / 1674 g
Abbildungen:
Approx. 200 illustrations
Listenpreis:
£ 46,99 (GBP); $ 77,95 (USD)
Sprache:
englisch
Kategorie:
Spieleprogrammierung
ISBN-10:
0-12-374731-7 / 0123747317
ISBN-13:
978-0-12-374731-0 / 9780123747310
Kundenbewertung:
Weitere Informationen von "Artificial Intelligence for Games":
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. This book focuses on the problem of improving the quality of AI in games. It includes examples from over 100 real games.
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd Edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; behavior driven AI; and, casual games (puzzle games). This is the first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.
It walks through the entire development process from beginning to end. It includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Über den Autor:
Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, working with on a huge range of game genres and technologies. He has a long background in AI, including PhD research in complexity theory and natural computing. He has published academic and professional papers and articles on topics ranging from paleontology to hypertext.
Fachgebiete:
Mathematik/Informatik
Informatik
Software Entwicklung
Spieleprogrammierung
Mathematik/Informatik
Informatik
Theorie/Studium
Künstliche Intelligenz/Robotik
Weitere Informationen zu "Artificial Intelligence for Games"
Auflage:
2 Rev ed
Maße:
191 x 235 mm / 1674 g
Abbildungen:
Approx. 200 illustrations
Listenpreis:
£ 46,99 (GBP); $ 77,95 (USD)
Sprache:
englisch
Kategorie:
Spieleprogrammierung
ISBN-10:
0-12-374731-7 / 0123747317
ISBN-13:
978-0-12-374731-0 / 9780123747310









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