Beginning iPhone 4 Development - Dave Mark
Beginning iPhone 4 Development
Exploring the iOS SDK
Autor:
Dave Mark, Jack Nutting, Jeff LaMarche
Verlag:
Apress
Jahr:
2011 (3. Auflage)
Seiten:
XVI, 657 Seiten
Produktart:
Buch / Softcover
ISBN/EAN:
978-1-4302-3024-3
Auflage:
3.
Maße:
965 g
Listenpreis:
£ 31,49 (GBP); $ 39,99 (USD)
Sprache:
englisch
Kategorie:
Mac/Cocoa Programmierung
ISBN-10:
1-4302-3024-X / 143023024X
ISBN-13:
978-1-4302-3024-3 / 9781430230243
Kundenbewertung:
Weitere Informationen von "Beginning iPhone 4 Development":
Dave Mark is a longtime Mac developer and author, who has written a number of books on Mac and iOS development, including Beginning iPhone 3 Development (Apress, 2009), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave is a principal at MartianCraft, an iOS and Android development house. Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.
Jack Nutting has been using Cocoa since the olden days, long before it was even called Cocoa. He has used Cocoa and its predecessors to develop software for a wide range of industries and applications, including gaming, graphic design, online digital distribution, telecommunications, finance, publishing, and travel. When he is not working on Mac or iOS projects, he is developing web applications with Ruby on Rails. Jack is a passionate proponent of Objective-C and the Cocoa frameworks. At the drop of a hat, he will speak at length on the virtues of dynamic dispatchand run time class manipulations to anyone who will listen (and even to some who won’t). Jack is the primary author of Learn Cocoa on the Mac (Apress, 2010) and Beginning iPad Development for iPhone Developers (Apress, 2010).
Jeff LaMarche is a Mac and iOS developer with more than 20 years of programming experience. Jeff has written a number of iOS and Mac development books, including Beginning iPhone 3 Development (Apress, 2009), More iPhone 3 Development (Apress, 2010), and Learn Cocoa on the Mac (Apress, 2010). Jeff is a principal at MartianCraft, an iOS and Android development house. He has written about Cocoa and Objective-C for MacTech Magazine, as well as articles for Apple’s developer web site.
The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple’s Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action.
Beginning iPhone 4 Development is a complete course in iOS development. You’ll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you’ll need, and how to create your first simple application. Next you’ll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn techniques to save and retrieve your data using SQLite, iPhone’s built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3.
And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch.
What You’ll Learn:
- Everything you need to know to develop your own best-selling iPhone and iPad apps
- Best practices for optimizing your code and delivering great user experiences
- How to create “universal” apps for both iPhone and iPad
Who This Book Is For:
- Anyone who wants to start developing for iPhone, iPad, and iPod touch.
Über den Autor:
Dave Mark is a long-time Mac developer and author and has written a number of books on Macintosh development, including Learn C on the Macintosh, The Macintosh Programming Primer series, and Ultimate Mac Programming. His blog can be found at www.davemark.com.
Inhaltsverzeichnis von "Beginning iPhone 4 Development":
Contents
About the Authors
About the Technical Reviewer
Acknowledgments
Preface
Chapter 1: Welcome to the Jungle
Chapter 2: Appeasing the Tiki Gods
Chapter 3: Handling Basic Interaction
Chapter 4: More User Interface Fun
Chapter 5: Autorotation and Autosizing
Chapter 6: Multiview Applications
Chapter 7: Tab Bars and Pickers
Chapter 8: Introduction to Table Views
Chapter 9: Navigation Controllers and Table Views
Chapter 10: iPad Interface
Chapter 11: Application Settings and User Defaults
Chapter 12: Basic Data Persistence
Chapter 13: Background Processing
Chapter 14: Drawing with Quartz and OpenGL
Chapter 15: Taps, Touches, and Gestures
Chapter 16: Where Am I? Finding Your Way with Core Location
Chapter 17: Whee! Gyro and Accelerometer!
Chapter 18: iPhone Camera and Photo Library
Chapter 19: Application Localization
Chapter 20: Where to Next?
Index
Fachgebiete:
Mathematik/Informatik
Informatik
Programmiersprachen/-werkzeuge
Mac/Cocoa Programmierung
Mathematik/Informatik
Informatik
Weitere Themen
Smartphones/Tablet PC
Schlagworte:
iPhone 4; Programmierung
Weitere Informationen zu "Beginning iPhone 4 Development"
Auflage:
3.
Maße:
965 g
Listenpreis:
£ 31,49 (GBP); $ 39,99 (USD)
Sprache:
englisch
Kategorie:
Mac/Cocoa Programmierung
ISBN-10:
1-4302-3024-X / 143023024X
ISBN-13:
978-1-4302-3024-3 / 9781430230243
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