Making Great Games - Michael Thornton Wyman
Making Great Games
Autor:
Michael Thornton Wyman
Verlag:
Focal Press
Jahr:
2010
Seiten:
240 Seiten
Produktart:
Buch / Softcover
ISBN/EAN:
978-0-240-81285-4
Maße:
191 x 235 mm / 590 g
Abbildungen:
Illustrated
Listenpreis:
£ 27,99 (GBP); $ 44,95 (USD)
Sprache:
englisch
Kategorie:
Spieleprogrammierung
ISBN-10:
0-240-81285-9 / 0240812859
ISBN-13:
978-0-240-81285-4 / 9780240812854
Kundenbewertung:
Weitere Informationen von "Making Great Games":
Drawing on insider's perspectives from a wide variety of teams that have made some of the most popular and critically acclaimed videogames of the modern era, this book includes an analysis of best practices and pitfalls common to the process of creating great games through different phases.
Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, you can learn about the creation of a tiny, independent game project ("World of Goo"), casual game classics ("Diner Dash" and "Bejeweled Twist"), the world's most popular social game ("FarmVille") as well as the world's most popular MMORPG ("World of Warcraft"), PC titles ("Half Life 2") to AAA console games ("Madden NFL 10"), and modern-day masterpieces ("Little Big Planet", "Rock Band", and "Uncharted 2: Among Thieves"). You can hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.
It provides an in-depth look at ten contemporary, best-selling and critically acclaimed videogames across a variety of styles, game types, and platforms. It offers unprecedented access and insight into the inner workings of the teams, large and small, responsible for bringing several best-of-breed videogames in the world to market - hear directly from the creative teams in their own words in detailed case studies. It includes an analysis of best practices and pitfalls common to the process of creating great games through all phases, from concept development through prototyping, production, testing and launch. It also includes a dozen interviews with games industry leaders, all of whom have shipped great games including: "Halo", "The Sims", "God of War", "Spore", "Brutal Legend", "NBA Street", "Splinter Cell", "Skate", "Need for Speed", and more. It offers hands-on tools and hard-won, real world advice from recognized industry experts you can start using immediately to make better video games. There is a companion website that provides more up-to-date information as well as reader forums.
Weitere Informationen zu "Making Great Games"
Maße:
191 x 235 mm / 590 g
Abbildungen:
Illustrated
Listenpreis:
£ 27,99 (GBP); $ 44,95 (USD)
Sprache:
englisch
Kategorie:
Spieleprogrammierung
ISBN-10:
0-240-81285-9 / 0240812859
ISBN-13:
978-0-240-81285-4 / 9780240812854









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