HTML5 Games - Jacob Seidelin

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HTML5 Games

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Autor:

Jacob Seidelin

Verlag:

John Wiley & Sons Inc

Jahr:

2012

Seiten:

456 Seiten

Produktart:

Buch / Softcover

ISBN/EAN:

978-1-119-97508-3

weitere Informationen
weitere Informationen

Einbandart:

Paperback

Maße:

187 x 231 mm / 766 g

Abbildungen:

illustrations

Listenpreis:

£ 27,99 (GBP); $ 39,99 (USD)

Sprache:

englisch

Kategorie:

Outlook

ISBN-10:

1-119-97508-5 / 1119975085

ISBN-13:

978-1-119-97508-3 / 9781119975083

Kundenbewertung:

Als erster bewerten

Weitere Informationen von "HTML5 Games":

Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more.
* Aims directly at a new way to develop games for the web through the use of HTML5* Demonstrates how to make iOS and Android web apps * Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound* Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.


Über den Autor:

JACOB SEIDELIN (COPENHAGEN) is a freelance web developer with 10 years of experience working withbackend programming, graphics design, and front-end technology. When not working with clients he enjoys JavaScript and HTML5, web game development, and generally pushing the limit of what is possible in the browser. The results of his adventures in web development can be witnessed at his website at http://www.nihilogic.dk/.

Inhaltsverzeichnis von "HTML5 Games":

Introduction 1 Part 1 CHAPTER 1 Gaming on the Web 7 CHAPTER 2 Taking the First Steps 21 CHAPTER 3 Going Mobile 41 Part 2 CHAPTER 4 Building the Game 81 CHAPTER 5 Delegating Tasks to Web Workers 103 CHAPTER 6 Creating Graphics with Canvas 123 CHAPTER 7 Creating the Game Display 165 CHAPTER 8 Interacting with the Game 195 CHAPTER 9 Animating Game Graphics 225 Part 3 CHAPTER 10 Creating Audio for Games 269 CHAPTER 11 Creating 3D Graphics with WebGL 299 Part 4 CHAPTER 12 Local Storage and Caching 361 CHAPTER 13 Going Online with WebSockets 387 CHAPTER 14 Resources 407 Index 427

Kundenbewertungen und Lesermeinungen (Durchschnitt - )

Keine Kundenmeinungen vorhanden

Weitere Informationen zu "HTML5 Games"

Einbandart:

Paperback

Maße:

187 x 231 mm / 766 g

Abbildungen:

illustrations

Listenpreis:

£ 27,99 (GBP); $ 39,99 (USD)

Sprache:

englisch

Kategorie:

Outlook

ISBN-10:

1-119-97508-5 / 1119975085

ISBN-13:

978-1-119-97508-3 / 9781119975083

35,90 €
inkl. MwSt
Neuware
St.

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