Xcode 5 Start To Finish - Fritz Anderson

Xcode 5 Start To Finish

iOS and OS X Development

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Buch | Softcover
624 Seiten
2014
Addison-Wesley Educational Publishers (Verlag)
978-0-321-96720-6 (ISBN)
35,20 inkl. MwSt
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Use Xcode 5 to write Great iOS and OS X Apps!
»Xcode 5 Start to Finish« will help you use the tools in Apple's Xcode 5 to improve productivity, write great code, and leverage the newest iOS 7 and OS X Mavericks features.

Drawing on thirty years of experience developing for Apple platforms and helping others do so, Fritz Anderson shows you a complete best-practice Xcode workflow. Through three full sample projects, you'll learn to integrate testing, source control, and other key skills into a high-efficiency process that works.

Anderson shows you better ways to storyboard, instrument, build, and compile code, and helps you apply innovations ranging from Quick Look to Preview Assistant. By the time you're finished, you'll have the advanced Xcode skills to develop outstanding software.

Coverage includes
  • Setting breakpoints and tracing execution for active debugging
  • Creating libraries by adding and building new targets
  • Integrating Git or Subversion version control
  • Creating iOS projects with MVC design
  • Designing Core Data schemas for iOS apps
  • Linking data models to views
  • Designing UI views with Interface Builder
  • Using the improved Xcode 5 Autolayout editor
  • Improving reliability with unit testing
  • Simplifying iOS provisioning
  • Leveraging refactoring and continual error checking
  • Using OS X bindings, bundles, packages, frameworks, and property lists
  • Localizing your apps
  • Controlling how Xcode builds source code into executables
  • Analyzing processor and memory usage with Instruments
  • Integrating with Mavericks Server's sleek continuous integration system

Fritz Anderson has been writing software, books, and articles for and about Apple platforms since 1984. He has worked for research and development firms, consulting practices, and as a freelancer. He was admitted to the Indiana bar but thought better of it. He is now an iOS and Mac programmer for the Scholarly Technology department at the University of Chicago.

Table of Contents

Acknowledgments xxiii
About the Author xxv

Introduction 1
How This Book Is Organized 1
About Versions 4
About the Code 4
Conventions 5

Part I: First Steps 7

Chapter 1: Getting Xcode 9

Before You Begin 9
Installing Xcode 10
Removing Xcode 11
Apple Developer Programs 12
Downloading Xcode 13
Additional Downloads 14
Summary 15

Chapter 2: Kicking the Tires 17
Starting Xcode 17
Hello World 18
Getting Rid of It 24
Summary 24

Chapter 3: Simple Workflow and Passive Debugging 25
Creating the Project 25
Building 29
Running 31
Simple Debugging 32
Summary 34

Chapter 4: Active Debugging 35
A Simple Test Case 35
Going Active 35
Fixing the Problem 39
Summary 43

Chapter 5: Compilation 45
Compiling 45
Linking 50
Dynamic Loading 52
Xcode and Clang 53
Compiler Products 58
Summary 62

Chapter 6: Adding a Library Target 63
Adding a Target 63
Target Membership 65
A Dependent Target 68
Summary 70

Chapter 7: Version Control 73
Taking Control 74
The State of Your Files 76
Your First Commit 78
Working with Remote Repositories 79
Merges and Conflicts 83
The Version Editor 93
Branching 96
Summary 98

Part II: The Life Cycle of an iOS Application 101

Chapter 8: Starting an iOS Application 103

Planning the App 103
Starting a New iOS Project 106
What’s in the Project 108
One More Thing 110
Summary 112

Chapter 9: An iOS Application: Model 113
Implementing the Model 113
Managed-Object Classes 120
Making the Model Easier to Debug 131
Summary 132

Chapter 10: An iOS Application: Controller 133
Renaming Symbols 133
Editing the View Controller 136
Live Issues and Fix-it 138
The Real Passer Rating 140
Summary 145

Chapter 11: Building a New View 147
The Next View Controller 147
Building a View 152
The Table View 161
Outlets 161
Testing the Billboard View 170
Summary 171

Chapter 12: Autolayout in a New View 173
Why Autolayout? 173
The Player Billboard, Revisited 175
The Label System 179
Summary 185

Chapter 13: Adding Table Cells 187
The Game Table 187
The Game Table: First Run 191
A Custom Table Cell 193
Adding Some Graphics 196
Summary 202

Chapter 14: Adding an Editor 205
The Plan 205
Adding a Modal Scene 205
The Editor View Controllers 210
Segues 218
Summary 219

Chapter 15: Unit Testing 221
The Test Navigator 222
Testing the CSV Reader 224
Testing and the Debugger 229
Application Tests 232
TestKit Assertions 233
Summary 236

Chapter 16: Measurement and Analysis 237
Speed 237
Memory 247
Summary 253

Chapter 17: Provisioning 255
Apple Developer Programs 255
Provisioning for iOS 257
The Capabilities Editor 262
OS X Sandboxing 264
Gatekeeper and Developer ID 266
Distribution Builds 269
Summary 273

Part III: Xcode for Mac OS X 275

Chapter 18: Starting an OS X Application 277

The Goal 277
Getting Started 278
Model 281
Wiring a Menu 287
Summary 293

Chapter 19: Bindings: Wiring an OS X Application 295
Laying Out the Document Window 295
Filling the Table— Bindings 301
Layering NSControllers 307
Running a Popover with Bindings 315
Running the Near-Final App 321
Summary 322

Chapter 20: A Custom View for OS X 323
A Graphing View 325
Back to the View Controller 328
QuickLook in the Debugger 332
Custom View Properties 334
Summary 336

Chapter 21: Localization 337
How Localization Works 337
Adding a Localization 338
Localizing MainMenu.xib 347
Localizing Info.plist 353
Strings in Code 355
Showing Mac Passer Rating in Finder 359
Summary 364

Chapter 22: Bundles and Packages 365
A Simple Package: RTFD 365
Bundles 367
Application Bundles 367
The Info.plist File 369
Info.plist Keys for Applications 371
Info.plist 379
Summary 379

Chapter 23: Frameworks 381
Adding a Framework Target 381
Installing a Framework 383
Building Mac Passer Rating 387
Debugging a Framework 388
Summary 394

Chapter 24: Property Lists 395
Property List Data Types 395
Editing Property Lists 396
Other Formats 406
Specialized Property Lists 407
Summary 408

Part IV: Xcode Tasks 409

Chapter 25: Documentation in Xcode 411

Quick Help 411
Open Quickly 413
Help 414
The Documentation Window 415
Keeping Current 419
Your Own Quick Help 421
Your Own Docsets 424
Summary 430

Chapter 26: The Xcode Build System 431
How Xcode Structures a Build 431
Build Variables 434
Settings Hierarchy 435
Editing Build Variables 437
Configurations 438
Configuration Files 439
Command-Line Tools 443
Custom Build Rules 446
The Build Log 448
A Simple Build Transcript 450
Summary 458

Chapter 27: Instruments 459
What Instruments Is 459
Running Instruments 460
The Instruments 474
Custom Instruments 480
The Templates 482
Summary 484

Chapter 28: Debugging 485
Scheme Options 485
Doing More with Breakpoints 488
The lldb Command Line 491
Tips 493
Summary 497

Chapter 29: Continuous Integration 499
Xcode Server 500
Bots 503
Seeing the Results 507
Building for Distribution 508
Summary 509

Chapter 30: Snippets 511
Tricks 511
Traps 522

Part V: Appendixes 525

Appendix A: Some Build Variables 527

Useful Build Variables 528
Environment 528
Code Signing 529
Locations 530
Compiler Settings 533
Search Paths 535
Info.plist 535
The DEVELOPER Variables 536
Source Trees 537

Appendix B: Resources 539
Books 539
On the Net 540
Face to Face 544
Other Software 544

Index 555

Erscheint lt. Verlag 22.5.2014
Verlagsort New Jersey
Sprache englisch
Maße 179 x 229 mm
Gewicht 934 g
Einbandart kartoniert
Themenwelt Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Weitere Themen Smartphones / Tablets
ISBN-10 0-321-96720-8 / 0321967208
ISBN-13 978-0-321-96720-6 / 9780321967206
Zustand Neuware
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4 Guter Einstieg

von , am 04.06.2014

Fritz Anderson legt in seinem Buch eine gute Grundlage, so dass weitergehende Arbeit danach gut möglich wird.
Für wirkliche Programmierneulinge ist das Buch aber weniger geeignet.

4 Für professionelle Entwicklung

von , am 04.06.2014

Wie von Addison-Wesley gewohnt, ist auch dieser Band eine exzellente Arbeitsgrundlage für professionelle Entwicklung mit und für Apple-Produkte.
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