Designing for Emerging Technologies -

Designing for Emerging Technologies

UX for Genomics, Robotics, and the Internet of Things

Jonathan Follett (Herausgeber)

Buch | Softcover
512 Seiten
2014
O'Reilly Media (Verlag)
978-1-4493-7051-0 (ISBN)
44,95 inkl. MwSt
  • Lieferbar (Termin unbekannt)
  • Versandkostenfrei innerhalb Deutschlands
  • Auch auf Rechnung
  • Verfügbarkeit in der Filiale vor Ort prüfen
  • Artikel merken
The recent digital and mobile revolutions are a minor blip compared to the next wave of technological change, as everything from robot swarms to skin-top embeddable computers and bio printable organs start appearing in coming years. In this collection of inspiring essays, designers, engineers, and researchers discuss their approaches to experience design for groundbreaking technologies.

Design not only provides the framework for how technology works and how it’s used, but also places it in a broader context that includes the total ecosystem with which it interacts and the possibility of unintended consequences. If you’re a UX designer or engineer open to complexity and dissonant ideas, this book is a revelation.

Contributors include:
  • Stephen Anderson, PoetPainter, LLC
  • Lisa Caldwell, Brazen UX
  • Martin Charlier, Independent Design Consultant
  • Jeff Faneuff, Carbonite
  • Andy Goodman, Fjord US
  • Camille Goudeseune, Beckman Institute, University of Illinois at Urbana-Champaign
  • Bill Hartman, Essential Design
  • Steven Keating, MIT Media Lab, Mediated Matter Group
  • Brook Kennedy, Virginia Tech
  • Dirk Knemeyer, Involution Studios
  • Barry Kudrowitz, University of Minnesota
  • Gershom Kutliroff, Omek Studio at Intel
  • Michal Levin, Google
  • Matt Nish-Lapidus, Normative
  • Erin Rae Hoffer, Autodesk
  • Marco Righetto, SumAll
  • Juhan Sonin, Involution Studios
  • Scott Stropkay, Essential Design
  • Scott Sullivan, Adaptive Path
  • Hunter Whitney, Hunter Whitney and Associates, Inc.
  • Yaron Yanai, Omek Studio at Intel

As the Principal of Involution Studios and one of the leaders of the firm's emerging technologies practice, Jonathan Follett has unique experience and access to the research and development driving technological advancement. As an experience design firm, Involution already engaged in significant projects with clients like AstraZeneca, 3M, Partners HealthCare, and the Personal Genome Project in designing research and genomics software, and cutting edge connected products. He writes for UXmatters, A List Apart, Digital Web, and contributed a chapter to Beautiful Data.

Chapter 1 Designing for Emerging Technologies
A Call to Arms
Design for Disruption
Eight Design Tenets for Emerging Technology
Changing Design and Designing Change
Chapter 2 Intelligent Materials: Designing Material Behavior
Bits and Atoms
Emerging Frontiers in Additive Manufacturing
Micro Manufacturing
Dynamic Structures and Programmable Matter
Connecting the Dots: What Does Intelligent Matter Mean for Designers?
Conclusion
Chapter 3 Taking Control of Gesture Interaction
Reinventing the User Experience
Analysis
Prototyping
A Case Study: Gesture Control
Trade-offs
Looking Ahead
Chapter 4 Fashion with Function: Designing for Wearables
The Next Big Wave in Technology
The Wearables Market Segments
Wearables Are Not Alone
UX (and Human) Factors to Consider
Summary
Chapter 5 Learning and Thinking with Things
Tangible Interfaces
(Near) Future Technology
Timeless Design Principles?
Farther Out, a Malleable Future
Nothing New Under the Sun
Closing
Chapter 6 Designing for Collaborative Robotics
Introduction
Designing Safety Systems for Robots
Humanlike Robots
Human-Robot Collaboration
Testing Designs by Using Robotics Platforms
Future Challenges for Robots Helping People
Conclusion
Robotics Resources
Chapter 7 Design Takes on New Dimensions: Evolving Visualization Approaches for Neuroscience and Cosmology
The Brain Is Wider Than the Sky
Section 1: An Expanding Palette for Visualization
Section 2: Visualizing Scientific Models (Some Assembly Required)
Section 3: Evolving Tools, Processes, and Interactions
Conclusion
Chapter 8 Embeddables: The Next Evolution of Wearable Tech
Technology That Gets Under Your Skin
Permeable Beings: The History of Body Modification
Decoration, Meaning, and Communication
Optimization and Repair
The Extended Human
Just Science Fiction, Right?
Key Questions to Consider
Chapter 9 Prototyping Interactive Objects
Misconceptions Surrounding Designers Learning to Code
Chapter 10 Emerging Technology and Toy Design
The Challenge of Toy Design
Toys and the S-Curve
Toys and Intellectual Property
Emerging Technologies in Toy Design
Inherently Playful Technology
Sensors and Toy Design
Emerging Technology in Production and Manufacturing
Summary
Chapter 11 Musical Instrument Design
Experience Design and Musical Instruments
The Evolution of the Musician
Conclusion
Chapter 12 Design for Life
Bloodletting to Bloodless
The Surveillance Invasion
Life First—Health a Distant Second
Stage Zero Detection
From Protein to Pixel to Policy
Final Thoughts
Chapter 13 Architecture as Interface: Advocating a Hybrid Design Approach for Interconnected Environments
The Blur of Interconnected Environments
Theorizing Digital Culture: New Models of Convergence
Hybrid Design Practice
Changing Definitions of Space
A Framework for Interconnected Environments
Spheres of Inquiry
An Exercise in Hybrid Design Practice
Architecture as Interface
Conclusion
References
Chapter 14 Design for the Networked World: A Practice for the Twenty-First Century
The Future of Design
New Environment, New Materials
New Tools for a New Craft
Chapter 15 New Responsibilities of the Design Discipline: A Critical Counterweight to the Coming Technologies?
Critiquing Emerging Technology
Emerging Technologies
New Responsibilities of the Design Discipline
Bibliography
Chapter 16 Designing Human-Robot Relationships
Me Man, You Robot: Designers Creating Powerful Tools
Me Man, You Robot? Developing Emotional Relationships with Robots
Me Robot? On Becoming Robotic
Into the Future
Your Robot: Consider Nielsen, Maslow, and Aristotle
Conclusion
Chapter 17 Tales from the Crick: Experiences and Services When Design Fiction Meets Synthetic Biology
Design Fictions as a Speculative Tool to Widen the Understanding of Technology
The Building Bricks of the Debate
Healthcare Narratives: From Scenarios to Societal Debates
Living Objects: Symbiotic Indispensable Companions
Chapter 18 Beyond 3D Printing: The New Dimensions of Additive Fabrication
MIT and the Mediated Matter Group: Previous and Current Additive Fabrication Research
The Dimensions of Additive Fabrication
Conclusion
Chapter 19 Become an Expert at Becoming an Expert
Into the Fire
Eating the Elephant
Onward
Chapter 20 The Changing Role of Design
On the Impact of Emerging Technologies
Design Complexity and Emerging Technologies
Design Trends for Emerging Technologies
User Experience: Finding Its Level
The Future for Me, the Future for You

Appendix Companies, Products, and Links
Appendix About the Authors
Appendix Designing for Emerging Technologies

Erscheint lt. Verlag 30.12.2014
Verlagsort Sebastopol
Sprache englisch
Maße 152 x 229 mm
Gewicht 771 g
Einbandart Paperback
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Informatik Software Entwicklung User Interfaces (HCI)
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Schlagworte Internet der Dinge • Robotik • User Experience (UX) • Webdesign
ISBN-10 1-4493-7051-9 / 1449370519
ISBN-13 978-1-4493-7051-0 / 9781449370510
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Wie bewerten Sie den Artikel?
Bitte geben Sie Ihre Bewertung ein:
Bitte geben Sie Daten ein:
Mehr entdecken
aus dem Bereich
Aus- und Weiterbildung nach iSAQB-Standard zum Certified Professional …

von Mahbouba Gharbi; Arne Koschel; Andreas Rausch; Gernot Starke

Buch | Hardcover (2023)
dpunkt Verlag
34,90