Digital Consumer Technology Handbook -  Amit Dhir

Digital Consumer Technology Handbook (eBook)

A Comprehensive Guide to Devices, Standards, Future Directions, and Programmable Logic Solutions

(Autor)

eBook Download: PDF
2004 | 1. Auflage
656 Seiten
Elsevier Science (Verlag)
978-0-08-053041-3 (ISBN)
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The consumer electronics market has never been as awash with new consumer products as it has over the last couple of years. The devices that have emerged on the scene have led to major changes in the way consumers listen to music, access the Internet, communicate, watch videos, play games, take photos, operate their automobiles-even live.

Digital electronics has led to these leaps in product development, enabling easier exchange of media, cheaper and more reliable products, and convenient services.

This handbook is a much-needed, comprehensive engineering guide to the dynamic world of today's digital consumer electronics.

It provides complete details on key enabling technologies, standards, delivery and reception systems, products, appliances and networking systems.

Each chapter follows a logical progression from a general overview of each device, to market dynamics, to the core technologies and components that make up that particular product. The book thoroughly covers all of the key digital consumer product categories: digital TV, digital audio, mobile communications devices, gaming consoles, DVD players, PCs and peripherals, display devices, digital imaging devices, web terminals and pads, PDAs and other handhelds, screenphones/videophones, telematics devices, eBooks and readers, and many other current and future products.

To receive a FREE daily newsletter on displays and consumer electronics, go to: http://www.displaydaily.com/

?Surveys crucial engineering information for every digital consumer product category, including cell phones, digital TVs, digital cameras, PDAs and many more-the only reference available to do so
?Has extremely broad market appeal to embedded systems professionals, including engineers, programmers, engineering managers, marketing and sales personnel-1,000,000+ potential readers
?Helps engineers and managers make the correct design decisions based on real-world data
The consumer electronics market has never been as awash with new consumer products as it has over the last couple of years. The devices that have emerged on the scene have led to major changes in the way consumers listen to music, access the Internet, communicate, watch videos, play games, take photos, operate their automobiles-even live. Digital electronics has led to these leaps in product development, enabling easier exchange of media, cheaper and more reliable products, and convenient services. This handbook is a much-needed, comprehensive engineering guide to the dynamic world of today's digital consumer electronics. It provides complete details on key enabling technologies, standards, delivery and reception systems, products, appliances and networking systems. Each chapter follows a logical progression from a general overview of each device, to market dynamics, to the core technologies and components that make up that particular product. The book thoroughly covers all of the key digital consumer product categories: digital TV, digital audio, mobile communications devices, gaming consoles, DVD players, PCs and peripherals, display devices, digital imaging devices, web terminals and pads, PDAs and other handhelds, screenphones/videophones, telematics devices, eBooks and readers, and many other current and future products.To receive a FREE daily newsletter on displays and consumer electronics, go to: http://www.displaydaily.com/*Surveys crucial engineering information for every digital consumer product category, including cell phones, digital TVs, digital cameras, PDAs and many more-the only reference available to do so*Has extremely broad market appeal to embedded systems professionals, including engineers, programmers, engineering managers, marketing and sales personnel-1,000,000+ potential readers*Helps engineers and managers make the correct design decisions based on real-world data

Cover 1
The Digital Consumer Technology Handbook: A Comprehensive Guide to Devices, Standards, Future Directions, and Programmable Logic Solutions 4
Copyright Page 5
Contents 10
Preface 17
Chapter 1. Generation D„The Digital Decade 18
The Urge to Be Connected 18
Our Daily Lives 18
The Digitization of Consumer Products 19
Why Digitization? 19
Converging Media 20
Faster and Cheaper Components 20
Broadband Access„The Fat Internet Pipe 21
Home Networking 22
The Day of the Digital Consumer Device 22
Bringing it All Together 22
Chapter 2. Digital Consumer Devices 23
Introduction 23
The Era of Digital Consumer Devices 23
Market Forecast 24
Market Drivers 26
Phases of Market Acceptance 28
Success Factors and Challenges 28
Functional Requirements 29
What About the Personal Computer? 30
Digital Home 30
King of All„The Single All-Encompassing Consumer Device 31
Summary 32
Chapter 3. Digital Television and Video 33
Introduction 33
History of Television 34
Components of a Digital TV System 35
Digital TV Standards 38
SDTV and HDTV Technologies 39
Digital Set-top Boxes 39
Market Outlook 43
Integrated Digital Televisions 43
Digital Home Theater Systems 44
Digital Video Recorders 44
Summary 46
Chapter 4. Audio Players 48
Introduction 48
The Need for Digital Audio„Strengths of the Digital Domain 48
Principles of Digital Audio 49
Digital Physical Media Formats 50
Pulse Code Modulation (PCM) 54
Internet Audio Formats 58
Components of MP3 Portable Players 64
Flash Memory 65
Internet Audio Players–Market Data and Trends 65
Other Portable Audio Products 67
Convergence of MP3 Functionality in Other Digital Consumer Devices 67
Internet Radio 68
Digital Audio Radio 68
Online Music Distribution 68
Summary 69
Chapter 5. Cellular/Mobile Phones 71
Introduction 71
Definition 71
Landscape„Migration to Digital and 3G 71
Standards and Consortia 79
Market Data 81
Market Trends 81
Summary 93
Chapter 6. Gaming Consoles 94
Definition 94
Market Data and Trends 94
Key Players 96
Game of War 97
Components of a Gaming Console 103
Broadband Access and Online Gaming 104
Gaming Consoles„More Than Just Gaming Machines 105
PC Gaming 106
Growing Convergence of DVD Players and Gaming Consoles 106
New Gaming Opportunities 109
Summary 110
Chapter 7. Digital Video/Versatile Disc (DVD) 111
Introduction 111
The Birth of the DVD 111
DVD Format Types 111
Regional Codes 112
How Does the DVD Work? 114
DVD Applications 118
DVD Market Numbers, Drivers and Challenges 119
Convergence of Multiple Services 123
Summary 125
Chapter 8. Desktop and Notebook Personal Computers (PCs) 126
Introduction 126
Definition of the Personal Computer 126
Competing to be the Head of the Household 127
The PC Fights Back 130
Portable/Mobile Computing 172
Requirements Overdose 175
New PC Demand Drivers 175
Summary 181
Chapter 9. PC Peripherals 182
Introduction 182
Printers 182
Scanners 195
Smart Card Readers 197
Keyboards 205
Mice 205
Summary 206
Chapter 10. Digital Displays 207
Introduction 207
CRTs„Cathode Ray Tubes 208
LCD„Liquid Crystal Displays 221
PDP„Plasma Display Panels 241
PALCD„Plasma Addressed Liquid Crystal Display 248
FEDs„Field Emission Displays 248
DLP„Digital Light Processor 249
Organic LEDs 252
LED Video for Outdoors 253
LCoS„Liquid Crystal on Silicon 253
Comparison of Different Display Technologies 254
FPO 254
Three-dimensional (3-D) Displays 255
The Touch-screen 256
Digital Display Interface Standards 259
Summary 262
Chapter 11. Digital Imaging„Cameras and Camcorders 264
Introduction 264
Digital Still Cameras 264
Digital Camcorders 279
Summary 287
Chapter 12. Web Terminals and Web Pads 289
Introduction 289
Web Pads/Tablets 291
Role of the Service Provider 297
Summary 298
Chapter 13. Internet Smart Handheld Devices 300
Introduction 300
Vertical Application Devices 300
Smart Handheld Phones (or Smart Phones) 300
Handheld Companions 301
History of the PDA 303
PDA Applications 306
PDA Form Factors 318
Components of a PDA 319
Summary 325
Chapter 14. Screen and Video Phones 327
Introduction 327
Definition 327
History 328
Screenphone Applications 329
The Screenphone Market 330
Categories and Types 335
The Public Switched Telephone Network (PSTN) vs. the Internet Protocol (IP) Network 336
Screenphone Components 342
Video Phone (Webcam) Using the PC 347
e-Learning 348
Summary 348
Chapter 15. Automotive Entertainment Devices 350
Introduction 350
The Evolving Automobile 353
What is Telematics? 354
The Automotive Electronics Market 356
The Controversy 358
The Human Touch 361
Pushbutton Controls Versus Voice Recognition 365
Standardization of Electronics in Automobiles 368
Standards for In-vehicle Power Train and Body Electronics 370
Standards for In-vehicle Multimedia Electronics 382
Components of a Telematics System 396
Manufacturers and Products 402
Satellite Radio 405
The Vision for Telematics 407
Summary 410
Chapter 16. eBooks 411
Introduction 411
What is an eBook? 411
Benefits of Using eBooks 412
Reading eBooks 413
Market 413
Copy Protection 414
Technology Basics 415
Manufacturers and Products 416
Challenges 418
Summary 419
Chapter 17. Other Emerging and Traditional Consumer Electronic Devices 420
Introduction 420
NetTV 420
E-mail Terminals 421
Wireless E-mail Devices 422
Pagers 422
Internet-Enabled Digital Picture Frames 423
Pen Computing or Digital Notepad 425
Robot Animals„Robot Dogs 427
White Goods 428
Lighting Control 430
Home Control 430
Home Security 431
Energy Management Systems 433
Home Theater and Entertainment Systems 433
Magnetic Recording 433
VCRs„Video Cassette Recorders 434
Custom-Installed Audio Systems 437
Receivers/Amplifiers 437
Home Speakers 437
Vehicle Security 439
Vehicle Radar Detectors 439
Summary 439
Chapter 18. The Digital "Dream" Home 440
Emergence of Digital Homes 440
The Digital Home Framework 441
Productivity Increases in the Connected World 442
Broadband Access 443
Home Networking 459
The Different Needs of Different Consumer Devices 505
Residential Gateways 506
Middleware 514
Digital Home Working Group 530
Summary„The Home Sweet Digital Home 531
Chapter 19. Programmable Logic Solutions Enabling Digital Consumer Technology 533
What Is Programmable Logic? 533
Silicon„Programmable Logic Devices (PLDs) 540
IP Cores, Software and Services 558
Xilinx Solutions for Digital Consumer Systems 570
Addressing the Challenges in System Design 585
Using FPCs in Digital Consumer Applications 605
Memories and Memory Controllers/Interfaces 611
Discrete Logic to CPLD: The Evolution Continues 631
Signaling 642
Xilinx Solutions for EMI Reduction in Consumer Devices 646
Summary 652
Chapter 20. Conclusions and Summary 655
Landscape 656
The Ultimate Digital Consumer Device 657
Room for Many 659
Components of a Typical Digital Consumer Device 660
The Coming of the Digital Home 661
Key Technologies to Watch 662
In Closing 664
Index 666

Erscheint lt. Verlag 30.4.2004
Sprache englisch
Themenwelt Kunst / Musik / Theater Design / Innenarchitektur / Mode
Sachbuch/Ratgeber
Technik Elektrotechnik / Energietechnik
ISBN-10 0-08-053041-9 / 0080530419
ISBN-13 978-0-08-053041-3 / 9780080530413
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