Android for Programmers - Paul J. Deitel

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Android for Programmers

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Autor:

Paul J. Deitel, Harvey M. Deitel, Abbey Deitel, Michael Morgano

Verlag:

Prentice Hall

Jahr:

2011

Seiten:

512 Seiten

Produktart:

Buch / Softcover

ISBN/EAN:

978-0-13-212136-1

weitere Informationen
weitere Informationen

Maße:

178 x 232 mm / 938 g

Abbildungen:

illustrations

Listenpreis:

£ 29,99 (GBP); $ 44,99 (USD)

Sprache:

englisch

Kategorie:

Mac/Cocoa Programmierung

ISBN-10:

0-13-212136-0 / 0132121360

ISBN-13:

978-0-13-212136-1 / 9780132121361

Kundenbewertung:

Als erster bewerten

Weitere Informationen von "Android for Programmers":

By the world's #1 Java programming authors, and the creators of the bestselling "iPhone for Programmers," the application-driven approach to Android brings the Deitels' signature "Live Code" technique to Android development and teaches every new technique in the context of a real-world Android App: 16 complete Apps in all.


The professional programmer's Deitel(R) guide to Androida smartphone and tablet app development and the Eclipse IDE with the Android Development Tools (ADT) plug-in Billions of apps have been downloaded from Android Market! This book gives you everything you'll need to start developing great Android apps quickly and getting them published on Android Market. The book uses an app-driven approach--each new technology is discussed in the context of 16 fully tested Android apps, complete with syntax coloring, code walkthroughs and sample outputs.
Apps you'll develop include: * SpotOn Game* Slideshow* Flag Quiz* Route Tracker* Favorite Twitter(R) Searches* Address Book* Tip Calculator* Doodlz* Weather Viewer* Cannon Game* Voice Recorder* Pizza Ordering Practical, example-rich coverage of: * Smartphone and Tablet Apps, Android Development Tools (ADT) Plug-In for Eclipse* Activities, Intents, Content Providers* GUI Components, Menus, Toasts, Resource Files, Touch and Gesture Processing* Tablet Apps, ActionBar and AppWidgets* Tweened Animations, Property Animations* Camera, Audio, Video, Graphics, OpenGL ES* Gallery and Media Library Access* SharedPreferences, Serialization, SQLite* Handlers and Multithreading, Games* Google Maps, GPS, Location Services, Sensors* Internet-Enabled Apps, Web Services, Telephony, Bluetooth(R)* Speech Synthesis and Recognition* Android Market, Pricing, Monetization* And more! PLUS: Register your product at www.informit.com/register for additional online chapters that cover Android Ice Cream Sandwich (Android 4), including a complete, working Ice Cream Sandwich app! VISIT WWW.DEITEL.C
OM * For information on Deitel's Dive Into(R) Series instructor-led programming language training courses offered at customer sites worldwide visit www.deitel.com/training or write to deitel@deitel.com* Download code examples* Check out the growing list of programming Resource Centers* Join the Deitel Twitter (@deitel) and Facebook (www.facebook.com/DeitelFan) communities* To receive updates for this book, subscribe to the free Deitel (R) Buzz Online e-mail newsletter at www.deitel.com/newsletter/subscribe.html


Über den Autor:

Paul Deitel, Abbey Deitel and Harvey Deitel are from Deitel & Associates, Inc., the internationally recognized programming languages authoring and corporate-training organization. Over a million people worldwide have used Deitel books to master Javaa , iPhone app development, C#, C++, C, Internet and web programming, JavaScript, XML, Visual Basic(R), Visual C++(R), Perl, Python and more. Michael Morgano is a professional Android developer with Imerj.

Inhaltsverzeichnis von "Android for Programmers":

Preface xiv Before You Begin xxii Chapter 1: Introduction to Android 1 1.1 Introduction 2 1.2 Android Overview 4 1.3 Android 2.2 (Froyo) 7 1.4 Android 2.3 (Gingerbread) 10 1.5 Android 3.0 (Honeycomb) 12 1.6 Android Ice Cream Sandwich 15 1.7 Downloading Apps from the Android Market 16 1.8 Packages 17 1.9 Android Software Development Kit (SDK) 18 1.10 Object Technology: A Quick Refresher 20 1.11 Test-Driving the Doodlz App in an Android Virtual Device (AVD) 23 1.12 Deitel Resources 32 1.13 Android Development Resources 33 1.14 Wrap-Up 34 Chapter 2: Android Market and App Business Issues 35 2.1 Introduction 36 2.2 Building Great Android Apps 36 2.3 Android Best Practices 38 2.4 Registering at Android Market 44 2.5 Setting Up a Google Checkout Merchant Account 44 2.6 AndroidManifest.xml File 45 2.7 Preparing Your Apps for Publication 46 2.8 Uploading Your Apps to Android Market 51 2.9 Other Android App Marketplaces 54 2.10 Pricing Your App: Free or Fee 54 2.11 Monetizing Apps with In-App Advertising 56 2.12 Monetizing Apps: Using In-App Billing to Sell Virtual Goods in Your Apps 57 2.13 Launching the Market App from Within Your App 59 2.14 Managing Your Apps in Android Market 59 2.15 Marketing Your App 59 2.16 Other Popular App Platforms 64 2.17 Android Developer Documentation 65 2.18 Android Humor 66 2.19 Wrap-Up 67 Chapter 3: Welcome App 68 Dive-Into(R) Eclipse and the ADT Plugin 3.1 Introduction 69 3.2 Technologies Overview 69 3.3 Eclipse IDE 70 3.4 Creating a New Project 71 3.5 Building the Welcome App's GUI with the ADT's Visual Layout Editor 74 3.6 Examining the main.xml File 87 3.7 Running the Welcome App 89 3.8 Wrap-Up 89 Chapter 4: Tip Calculator App 91 Building an Android App with Java 4.1 Introduction 92 4.2 Test-Driving the Tip Calculator App 93 4.3 Technologies Overview 94 4.4 Building the App's GUI 94 4.5 Adding Functionality to the App 106 4.6 Wrap-Up 116 Chapter 5: Favorite Twitter(R) Searches App 117 SharedPreferences, Buttons, Nested Layouts, Intents, AlertDialogs, Inflating XML Layouts and the Manifest File 5.1 Introduction 118 5.2 Test-Driving the Favorite Twitter Searches App 119 5.3 Technologies Overview 121 5.4 Building the App's GUI and Resource Files 123 5.5 Building the App 131 5.6 AndroidManifest.xml 142 5.7 Wrap-Up 143 Chapter 6: Flag Quiz Game App 146 Assets, AssetManager, Tweened Animations, Handler, Menus and Logging Error Messages 6.1 Introduction 147 6.2 Test-Driving the Flag Quiz Game App 151 6.3 Technologies Overview 151 6.4 Building the App's GUI and Resource Files 153 6.5 Building the App 160 6.6 AndroidManifest.xml 174 6.7 Wrap-Up 175 Chapter 7: Cannon Game App 176 Listening for Touches and Gestures, Manual Frame-By-Frame Animation, Graphics, Sound, Threading, SurfaceView and SurfaceHolder 7.1 Introduction 177 7.2 Test-Driving the Cannon Game App 178 7.3 Technologies Overview 179 7.4 Building the App's GUI and Resource Files 181 7.5 Building the App 183 7.6 Wrap-Up 203 Chapter 8: SpotOn Game App 204 Property Animation, ViewPropertyAnimator, AnimatorListener, Thread-Safe Collections, Default SharedPreferences for an Activity 8.1 Introduction 205 8.2 Test-Driving the SpotOn Game App 206 8.3 Technologies Overview 207 8.4 Building the App's GUI and Resource Files 208 8.5 Building the App 210 8.6 Wrap-Up 224 Chapter 9: Doodlz App 225 Two-Dimensional Graphics, SensorManager, Multitouch Events and Toasts 9.1 Introduction 226 9.2 Test-Driving the Doodlz App 227 9.3 Technologies Overview 228 9.4 Building the App's GUI and Resource Files 229 9.5 Building the App 234 9.6 Wrap-Up 256 Chapter 10: Address Book App 258 ListActivity, AdapterViews, Adapters, Multiple Activities, SQLite, GUI Styles, Menu Resources and MenuInflater 10.1 Introduction 259 10.2 Test-Driving the Address Book App 261 10.3 Technologies Overview 262 10.4 Building the GUI and Resource Files 263 10.5 Building the App 269 10.6Wrap-Up 290 Chapter 11: Route Tracker App 291 Google Maps API, GPS, LocationManager, MapActivity, MapView and Overlay 11.1 Introduction 292 11.2 Test-Driving the Route Tracker App 294 11.3 Technologies Overview 296 11.4 Building the GUI and Resource Files 298 11.5 Building the App 300 11.6 Wrap-Up 318 Chapter 12: Slideshow App 319 Gallery and Media Library Access, Built-In Content Providers, MediaPlayer, Image Transitions, Custom ListActivity Layouts and the View-Holder Pattern 12.1 Introduction 320 12.2 Test-Driving the Slideshow App 323 12.3 Technologies Overview 324 12.4 Building the GUI and Resource Files 327 12.5 Building the App 331 12.6 Wrap-Up 358 Chapter 13: Enhanced Slideshow App 360 Serializing Data, Taking Pictures with the Camera and Playing Video in a VideoView 13.1 Introduction 361 13.2 Test-Driving the Enhanced Slideshow App 362 13.3 Technologies Overview 363 13.4 Building the GUI and Resource Files 364 13.5 Building the App 367 13.6 Wrap-Up 389 Chapter 14: Weather Viewer App 390 Web Services, JSON, Fragment, ListFragment, DialogFragment, ActionBar, Tabbed Navigation, App Widgets, Broadcast Intents and BroadcastReceivers 14.1 Introduction 391 14.2 Test-Driving the Weather App 393 14.3 Technologies Overview 394 14.4 Building the App's GUI and Resource Files 396 14.5 Building the App 399 14.6 Wrap-Up 459 Index 460 Chapters on the Web See the Online Chapters section of the Preface for information on downloading these chapters. Chapter 15: PHAB's Pizza App Text-to-Speech, Speech-to-Text and Telephony Chapter 16: Voice Recorder App Audio Recording and Playback Chapter 17: Enhanced Address Book App Bluetooth Chapter 18: 3D Art App OpenGL ES 3D Rendering Chapter 19: HTML5 Favorite Twitter(R) Searches App Bonus Chapter: HTML5, CSS3 and JavaScript for Experienced Web Developers

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Weitere Informationen zu "Android for Programmers"

Maße:

178 x 232 mm / 938 g

Abbildungen:

illustrations

Listenpreis:

£ 29,99 (GBP); $ 44,99 (USD)

Sprache:

englisch

Kategorie:

Mac/Cocoa Programmierung

ISBN-10:

0-13-212136-0 / 0132121360

ISBN-13:

978-0-13-212136-1 / 9780132121361

39,64 €
inkl. MwSt
Neuware
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