Writing Virtual Environments for Software Visualization

Buch | Hardcover
155 Seiten
2014
Springer-Verlag New York Inc.
978-1-4614-1754-5 (ISBN)

Lese- und Medienproben

Writing Virtual Environments for Software Visualization - Clinton Jeffery, Jafar Al-Gharaibeh
128,39 inkl. MwSt
Writing Virtual Environments for Software Visualization book describes the software for a networked, 3D multi-user virtual environment that allows users to create and share remotely visualizations of program behavior. Collaborative virtual environments such as World of Warcraft or Second Life are a popular way to share interactive internet experiences, but they are complex and difficult to create.  Software visualization is an area that may enable important advances in our ability to understand and reduce the costs of maintaining software. Applying the former technology to this problem area will be valuable to distributed and multi-institutional software development and educational users. The author covers the major features of collaborative virtual environments and how to program them in a very high level language. The book also examines the application of popular game-like software technologies.

Dr. Clinton Jeffery is a professor in the Department of Computer Science at the University of Idaho.

Introduction.- Visualization Principles and Techniques.- Software Instrumentation and Data Collection.- Visualizing Aspects of Program Behavior.- Integrating Multiple Views.- Sharing Visualizations across a Network.- An Overview of Virtual Environments.- Virtual Worlds Graphics and Modeling.- Non-Player Characters and Quests.- Dynamic Texturing in Virtual Environments.- Embedding Visualizations in a Virtual Environment.

Zusatzinfo 24 Illustrations, color; 41 Illustrations, black and white; XVII, 155 p. 65 illus., 24 illus. in color.
Verlagsort New York, NY
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Mathematik / Informatik Informatik Software Entwicklung
Mathematik / Informatik Mathematik Graphentheorie
Technik Elektrotechnik / Energietechnik
Schlagworte 3D-Grafik • 3D graphics • IQ station • program understanding • Softwareentwicklung • Software Visualization • Virtual Environment • Virtual Reality • Virtual Worlds • Visual Debugging
ISBN-10 1-4614-1754-6 / 1461417546
ISBN-13 978-1-4614-1754-5 / 9781461417545
Zustand Neuware
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