C++ Game Development Primer - Bruce Sutherland

C++ Game Development Primer

Buch | Softcover
96 Seiten
2014 | 1st ed.
Apress (Verlag)
978-1-4842-0815-1 (ISBN)
35,30 inkl. MwSt
After reading this book, you’ll have the fundamental know-how to become a successful and profitable game applications developer in today’s increasingly competitive indie game marketplace.For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start.
C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you’ll have the fundamental know-how to become a successful and profitable game applications developer in today’s increasingly competitive indie game marketplace.

For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. C++ Game Development Primer is based on Learn C++ for Game Development by the same author, giving you the essentials to get started in game programming without the unnecessary introduction to C++.

Bruce Sutherland is a video game programmer hailing from Dundee, Scotland. He graduated with a Bsc (Hons) Computer Games Technology from the University of Abertay, Dundee in Scotland, graduating in 2005. After graduating he began his first job in the games industry at 4J Studios where he worked on Star Trek: Encounters (PS2), The Elder Scrolls IV: Oblivion (PS3), Star Trek: Conquest (PS2, Wii), Ducati Moto (NDS) and AMF Pinbusters! (NDS). In July 2008 he moved from Dundee to Melbourne Australia where he joined Visceral Studios and was a software engineer on Dead Space (Xbox 360, PS3, PC), The Godfather II (Xbox 360, PS3, PC) and Dead Space 3 (Xbox 360, PS3, PC). He developed an interest in developing for Android in his spare time and writes tutorials on his blog at http://brucesutherland.blogspot.com.

1. Managing Memory for Game Development

2. Useful Design Patterns for Game Development

3. Using File IO to Save and Load Games

4. Speeding Up Games with Concurrent Programming

5. Supporting Multiple Platforms in C++

6. Wrapping Up with a Game Project Case Study

Zusatzinfo 5 Illustrations, black and white; IX, 96 p. 5 illus.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Gewicht 1521 g
Themenwelt Informatik Programmiersprachen / -werkzeuge C / C++
Informatik Software Entwicklung Spieleprogrammierung
Informatik Theorie / Studium Compilerbau
Informatik Weitere Themen Computerspiele
Schlagworte Computerspiele (Programmierung/Entwicklung) • C++ (Programmiersprache); Spezielle Anwendungsbereiche
ISBN-10 1-4842-0815-3 / 1484208153
ISBN-13 978-1-4842-0815-1 / 9781484208151
Zustand Neuware
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