Make a 2D RPG in a Weekend - Darrin Perez

Make a 2D RPG in a Weekend

With RPG Maker VX Ace

(Autor)

Buch | Softcover
252 Seiten
2015 | 1st ed.
Apress (Verlag)
978-1-4842-1041-3 (ISBN)
40,65 inkl. MwSt
  • Keine Verlagsinformationen verfügbar
  • Artikel merken
Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker VX Ace in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience.One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are:



• Creating various types of enemy encounters via the use of the eventing system.



• Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character.



• Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side.

Darrin Perez (1988-) was born in Alexandria, Virginia and currently resides in Puerto Rico. His debut fantasy novel, Whispers of Dawn, was written as a self-imposed challenge in the spirit of NaNoWriMo (National November Writing Month). He has also written many video game related articles over at Hubpages and published an ebook concerning RPG Maker VX Ace (a video game development engine) as well. His newest non-fiction book, Beginning RPG Maker VX Ace, is a robust expansion of that ebook and is published by Apress.

Chapter 1: Laying Out the FrameworkChapter 2: The Characters of our Game

Chapter 3: The Upper Catacombs of Eagle’s Crossing

Chapter 4: Populating Eagle’s Crossing

Chapter 5: The Lower Catacombs of Eagle’s Crossing

Chapter 6: The Caves

Chapter 7: The Pixie’s Forest (West)

Chapter 8: The Pixie’s Forest (East)

Chapter 9: The Ancient Temple

Chapter 10: What Comes Next

Chapter 11: Appendix

Zusatzinfo 77 Illustrations, black and white; XXII, 252 p. 77 illus.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Gewicht 3869 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
Schlagworte 2D-Grafik • Computerspiele (Programmierung/Entwicklung)
ISBN-10 1-4842-1041-7 / 1484210417
ISBN-13 978-1-4842-1041-3 / 9781484210413
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Wie bewerten Sie den Artikel?
Bitte geben Sie Ihre Bewertung ein:
Bitte geben Sie Daten ein:
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2023)
Rheinwerk (Verlag)
29,90