E-Learning and Games -

E-Learning and Games

11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers
Buch | Softcover
XIV, 308 Seiten
2017 | 1st ed. 2017
Springer International Publishing (Verlag)
978-3-319-65848-3 (ISBN)
53,49 inkl. MwSt
This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.

Virtual Reality and Augmented Reality in Edutainment.- Gamification for Serious Game and Training.- Graphics, Imaging and Applications.- E-Learning and Game.

Erscheinungsdatum
Reihe/Serie Information Systems and Applications, incl. Internet/Web, and HCI
Lecture Notes in Computer Science
Zusatzinfo XIV, 308 p. 180 illus.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 491 g
Themenwelt Informatik Weitere Themen Hardware
Schlagworte Agent-based model • Applications • augmented reality • authoring tools • autonomic learning • Complexity • Computer Science • conference proceedings • Data Management • E-Book • game vizualization • Informatics • mobile and personal devices • Multimedia Applications • multiplayer online games • Personal computers • personal computing • Recurrent Neural Network • Research • Serious Game • simulation algorithm • Text Mining • time complexity • urban computing • Virtual Education • vizualization • wearable computing
ISBN-10 3-319-65848-4 / 3319658484
ISBN-13 978-3-319-65848-3 / 9783319658483
Zustand Neuware
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