E-Learning and Games
11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers
Seiten
2017
|
1st ed. 2017
Springer International Publishing (Verlag)
978-3-319-65848-3 (ISBN)
Springer International Publishing (Verlag)
978-3-319-65848-3 (ISBN)
This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.
Virtual Reality and Augmented Reality in Edutainment.- Gamification for Serious Game and Training.- Graphics, Imaging and Applications.- E-Learning and Game.
Erscheinungsdatum | 18.11.2017 |
---|---|
Reihe/Serie | Information Systems and Applications, incl. Internet/Web, and HCI | Lecture Notes in Computer Science |
Zusatzinfo | XIV, 308 p. 180 illus. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 491 g |
Themenwelt | Informatik ► Weitere Themen ► Hardware |
Schlagworte | Agent-based model • Applications • augmented reality • authoring tools • autonomic learning • Complexity • Computer Science • conference proceedings • Data Management • E-Book • game vizualization • Informatics • mobile and personal devices • Multimedia Applications • multiplayer online games • Personal computers • personal computing • Recurrent Neural Network • Research • Serious Game • simulation algorithm • Text Mining • time complexity • urban computing • Virtual Education • vizualization • wearable computing |
ISBN-10 | 3-319-65848-4 / 3319658484 |
ISBN-13 | 978-3-319-65848-3 / 9783319658483 |
Zustand | Neuware |
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