Ray Shooting, Depth Orders and Hidden Surface Removal - Mark de Berg

Ray Shooting, Depth Orders and Hidden Surface Removal

(Autor)

Buch | Softcover
X, 210 Seiten
1993 | 1993
Springer Berlin (Verlag)
978-3-540-57020-2 (ISBN)
53,49 inkl. MwSt
Computational geometry is the part of theoretical computerscience that concerns itself with geometrical objects; itaims to define efficient algorithms for problems involvingpoints, lines, polygons, and so on. The field has gainedpopularity very rapidly during the last decade. This ispartly due to the many application areas of computationalgeometry and partly due to the beauty of the field itself.This monograph focuses on three problems that arise inthree-dimensional computational geometry. The first problemis the ray shooting problem: preprocess a set of polyhedrainto a data structure such that the first polyhedron that ishit by a query ray can be determined quickly. The secondproblem is that of computing depth orders: we want to sort aset of polyhedra such thatif one polyhedron is (partially)obscured by another polyhedron then it comes first in theorder. The third problem is the hidden surface removalproblem: given a set of polyhedra and a view point, computewhich parts of the polyhedra are visible from the viewpoint. These three problems involve issues that arefundamental to three-dimensional computational geometry.The book also contains a large introductory part discussingthe techniques used to tackle the problems. This part shouldinterest not only those who need the background for the restof the book but also anyone who wants to know more aboutsome recent techniques in computational geometry.

Computational geometry and computer graphics.- Preliminaries.- A general strategy.- Ray shooting from a fixed point.- Ray shooting into a fixed direction.- Ray shooting with arbitrary rays.- Conclusions.- Depth orders in the plane.- Depth orders in three dimensions.- Conclusions.- Non-intersecting polyhedra.- Intersecting polyhedra.- Dynamization.- Conclusions.

Erscheint lt. Verlag 30.8.1993
Reihe/Serie Lecture Notes in Computer Science
Zusatzinfo X, 210 p.
Verlagsort Berlin
Sprache englisch
Maße 155 x 235 mm
Gewicht 296 g
Themenwelt Mathematik / Informatik Informatik Software Entwicklung
Schlagworte area • combinatorics • Computational • Computational Geometry • Computer Graphics • Depth Orders • Geometrische Algorithmen • Geometrische Datenverarbeitung • Hidden Surface Removal • Polygon • Ray Shooting
ISBN-10 3-540-57020-9 / 3540570209
ISBN-13 978-3-540-57020-2 / 9783540570202
Zustand Neuware
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