Professional Windows Phone 7 Game Development - Chris G. Williams, George W. Clingerman

Professional Windows Phone 7 Game Development

Creating Games Using XNA Game Studio 4
Buch | Softcover
552 Seiten
2011
Wrox Press (Verlag)
978-0-470-92244-6 (ISBN)
38,52 inkl. MwSt
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Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this book covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more.
Create the next generation of gaming titles for Windows Phone 7! Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away. * Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4 * Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry * Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplace Put your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development!

Chris G. Williams is a principal consultant for Magenic, delivering custom-built .NET solutions to clients. He is a Microsoft MVP in XNA/DirectX, and speaks regularly at user groups, code camps, and professional conferences. George W. Clingerman is a business developer who works with .NET and SQL to build WinForm and web software. He also develops games, creates tutorials for beginning game development, and is a Microsoft MVP for XNA.

INTRODUCTION. CHAPTER 1: GETTING TO KNOW THE WINDOWS PHONE 7 DEVICE. CHAPTER 2: GETTING STARTED. CHAPTER 3: ORIENTATION. CHAPTER 4: TOUCH INPUT. CHAPTER 5: GIVE ME YOUR INPUT. CHAPTER 6: THE STATE OF THINGS. CHAPTER 7: LET THE MUSIC PLAY. CHAPTER 8: PUTTING IT ALL TOGETHER: DRIVE & DODGE. CHAPTER 9: WHOA! THE WORLD ISN'T FLAT AFTER ALL. CHAPTER 10: IT'S YOUR TURN! CHAPTER 11: THE WORLD OUTSIDE YOUR WINDOW(S). CHAPTER 12: PUTTING IT ALL TOGETHER: POKER DICE WITH FRIENDS. CHAPTER 13: DUDE, WHERE'S MY CAR? CHAPTER 14: TAKE A PICTURE; IT'LL LAST LONGER! CHAPTER 15: PUTTING IT ALL TOGETHER: PICTURE PUZZLE. CHAPTER 16: WHERE DO YOU GO FROM HERE? INDEX.

Erscheint lt. Verlag 1.3.2011
Sprache englisch
Maße 189 x 235 mm
Gewicht 944 g
Einbandart Paperback
Themenwelt Sachbuch/Ratgeber Natur / Technik
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Smartphones / Tablets
Technik Elektrotechnik / Energietechnik
ISBN-10 0-470-92244-3 / 0470922443
ISBN-13 978-0-470-92244-6 / 9780470922446
Zustand Neuware
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