Physical Computing: Sensing and Controlling the Physical World with Computers - Dan O'Sullivan, Tom Igoe

Physical Computing: Sensing and Controlling the Physical World with Computers

Buch | Softcover
496 Seiten
2004 | New edition
Premier Press (Verlag)
978-1-59200-346-4 (ISBN)
73,80 inkl. MwSt
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Physical computing is all around us, from interactive displays at museums to 'puff' sensors that aid the physically challenged. This text illustrates the connection between the physical and computer worlds, demonstrating integral engineering concepts.
Physical computing is all around us–from interactive displays at museums to "puff sensors" that aid the physically challenged. With a multiple book buying audience, this book doesn't require a specific background or technical experience. It is designed to help make a more interesting connection between the physical world and the computer world. The audience size is comparable to that of the Robot builder market. In addition to this audience, physical computing is also taught at several universities across the US. This book is a great source of information and knowledge for anyone interested in bridging the gap between the physical and the virtual.

Dan O'Sullivan is a professor at the Interactive Telecommunications Program at New York University. His work centers around the connection between virtual and physical spaces. On the virtual side he was the creator of QuicktimeVR as a member of the original Quicktime team at Apple Computer. He went on to developed such interactive enviroments as Dan's Apartment," "YORB" and "Space of Faces." His physical installations range from musical instruments to carnival games to psychology experiements. Some of his work has found its way into art exhibitions in the United States and Europe. Dan lives in New York City with his wife and daughter." Tom Igoe is a professor of physical computing at the Interactive Telecommunications Program in the Tisch School of the Arts at New York University. He teaches courses in physical computing and networking, exploring ways to integrate the Internet more fully in everyday activity. Coming from a background in theater, his work centers on physical interaction related to live performance and public space. His consulting work and collaborations include work with orchestras, architects, dancers, musicians, and social activists. He hopes someday to work with monkeys, as well.

Introduction
Part I - The Basics
Chapter 1: Electricity
Chapter 2: Shopping
Chapter 3: Building Circuits
Chapter 4: The Microcontroller
Chapter 5: Programming
Chapter 6: The Big Four Schematics, Programs, and Transducers
Chapter 7: Communicating between Computers
Part II - Advanced Methods
Chapter 8: Physical Interaction Design, or Techniques for Polite Conversation
Chapter 9: Sensing Movement
Chapter 10: Making Movement
Chapter 11: Touch Me
Chapter 12: More Communication between Devices
Chapter 13: Controlling Sound and Light
Chapter 14: Managing Multiple Inputs and Outputs
Appendix A: Choosing a Microcontroller
Appendix B: Recommended Suppliers
Appendix C: Schematic Glossary

Erscheint lt. Verlag 28.5.2004
Sprache englisch
Maße 190 x 236 mm
Gewicht 851 g
Themenwelt Mathematik / Informatik Informatik Theorie / Studium
Naturwissenschaften
Technik Elektrotechnik / Energietechnik
ISBN-10 1-59200-346-X / 159200346X
ISBN-13 978-1-59200-346-4 / 9781592003464
Zustand Neuware
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