How to Cheat in Maya 2010 - Eric Luhta

How to Cheat in Maya 2010

Tools and Techniques for the Maya Animator

(Autor)

Buch | Hardcover
316 Seiten
2018
Routledge (Verlag)
978-1-138-44270-2 (ISBN)
218,20 inkl. MwSt
A guide to Maya 2010. It features character animation techniques and the secrets of professional animators. It provides the tips and tools to help you create high quality animation. It contains gold-mine coverage, including animation techniques, using Maya's tools with the 12 animation principles, working with constraints.
Take your animations to the next level with this essential guide to Maya 2010. Packed with character animation techniques and the secrets of professional animators, How to Cheat in Maya 2010 provides the tips and tools to help you create high quality animation in the most efficient way possible. This comprehensive guide to animating with Maya contains gold-mine coverage, including animation techniques, using Maya's tools with the 12 animation principles, working with constraints, and even foolproof lighting tricks to show off your work.

With this essential handbook, learn which circumstances call for which techniques, and how to get quality results fast. You will not only learn how to be productive in Maya, but also be given access under the hood to the actual scene files of a professional animator. Covering such topics such as pose to pose blocking, layered animation, fixing gimbal lock, facial animation, and much more, How to Cheat in Maya 2010 is an invaluable resource for artists and animators alike.

-- See "under the hood" of a professional animator's workflow with beginning and ending scene files for every technique and workflow example in the book.

--Complete, step-by-step walkthroughs of essential techniques every animator needs to know such as walk cycles, pose-to-pose blocking, lip syncing to dialogue, and much, much more.

-- Proven "How to Cheat" series - Learn to create impressive, appealing animations using the fastest techniques possible, containing everything you need to know about Maya as a character animator.

--Includes rarely discussed topics, such as reading spline curves, avoiding gimbal lock, animation layers, creating appealing lighting for demo reels, and features interviews with some of the most experienced animation leads and TDs working in the industry

-- Learn to apply these professional techniques to your own animations with the accompanying downloadable resources which include all scene files to follow along with, as well as final versions to study in the Graph Editor

Eric Luhta is a professional animator whose recent credits include Bioshock 2, Cloudy With A Chance of Meatballs, Horton Hears A Who!, and numerous television commercials. Eric has extensive experience with Autodesk's Maya, including teaching it, as an instructor for the Maya Training Program at AnimationMentor.com. He currently lives in Los Angeles, CA with his wife and 3 computers.

How to Cheat In Maya
Topics Outline

Section 1: Character Animation in Maya

Essential Maya Concepts in Character Animation
Setting up Projects
Panel Layouts
Navigation
Camera Setup
Parenting
Constraints
Grouping
Using Scripts

Animating
Posing Characters Effectively
Properly posing the spine
IK vs. FK and blending between them
Keyframing techniques
Character Sets
Using the timeline
Gimbal lock and how to minimize it

The Graph Editor
Tools
Spline Curves and how they really work
Tangents
Good spline technique
Editing splines

Applying animation principles
Timing and Spacing
Ease In/Out
Anticipation
Overlapping Action
Squash and Stretch
Tracking Arcs

Dope Sheet
Tools
Using in blocking
Making big changes in the middle of an animation

Pose to Pose Blocking
Having enough breakdowns
The dreaded moment of going to spline

Layered Animation
Creating a cycle
Starting with the root
Calculating an in-place cycle to translate correctly in world space

More Animation Techniques
Creating settle
Moving holds
Polishing
Hitting walls
Facial animation and lip sync

Section 2: Adding to your animation

Modeling Props for Your Characters
Polygon Modeling Concepts
Primitives
Box Modeling
Creating models that deform well

Rigging Props and Scenery
Deciding on the functionality needed
Creating joint skeletons
Skinning
Painting Weights
IK
Deformers
Advanced Constraints
Blend Shapes
Creating controls for your props
Using wrap deformers to create the look of clothing
Creating hair that can be easily animated

Shading
Hypergraph Essentials
Material Types
Material Attributes
Applying file textures
3d Paint Tool
Paint Effects

Foolproof Lighting Solutions
Flat shaded with shadows
Final Gather Technique
Physical Sun and Sky

Rendering
Setting up render passes for compositing
Batch Rendering
Command line rendering

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 189 x 252 mm
Gewicht 793 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Grafik / Design Maya
ISBN-10 1-138-44270-4 / 1138442704
ISBN-13 978-1-138-44270-2 / 9781138442702
Zustand Neuware
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