LEGO MINDSTORMS NXT-G Programming Guide - James Floyd Kelly

LEGO MINDSTORMS NXT-G Programming Guide

Buch | Softcover
336 Seiten
2010 | 2nd ed.
Apress (Verlag)
978-1-4302-2976-6 (ISBN)
48,14 inkl. MwSt
James Kelly’s LEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO’s MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition.


LEGO MINDSTORMS NXT-G Programming Guide, Second Edition focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming.




Provides programming techniques andeasy-to-follow examples for each and every programming block
Includes homework-style exercises for use by educators
Gives clear instructions on how to build a test robot for use in running the example programs


Please note: the print version of this title is black & white; the eBook is full color.

James Floyd Kelly is a professional writer from Atlanta, Georgia. He has written numerous books on multiple subjects, including LEGO robotics, open source software, and building your own CNC machine as well as a 3D printer. He is the editor-in-chief of the number one MINDSTORMS NXT blog, The NXT Step (TheNXTStep.com), where he is joined by fellow NXT experts who share their knowledge and designs with other robot fans around the world.

Robots and Programs.- Program Structure.- Hello World!.- Get Movin’.- Record and Playback.- Make Some Noise!.- Wired!.- True or False?.- Feedback.- Wait for It!.- Round and Round.- Decisions, Decisions.- Stop It!.- Pick a Card, Any Card.- Apples and Oranges.- Inside or Out?.- Yes? No? Maybe?.- Title = Anything You Like.- Basic Text.- Basic Math.- Staying Alive.- Your Own Filing Cabinet.- Calibration.- Motoring.- Messages.- My Block Is Your Block.

Erscheint lt. Verlag 11.6.2010
Zusatzinfo 336 p.
Verlagsort Berlin
Sprache englisch
Maße 178 x 254 mm
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Mathematik / Informatik Informatik Software Entwicklung
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Informatik Weitere Themen Hardware
ISBN-10 1-4302-2976-4 / 1430229764
ISBN-13 978-1-4302-2976-6 / 9781430229766
Zustand Neuware
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