Scratch Programming Playground - Albert Sweigart

Scratch Programming Playground

(Autor)

Buch | Softcover
288 Seiten
2016
No Starch Press,US (Verlag)
978-1-59327-762-8 (ISBN)
29,90 inkl. MwSt
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Scratch Programming Playground is a kid-friendly introduction to coding where readers use Scratch to make their own computer games.
Destroy asteroids, shoot hoops, and slice and dice fruit with Scratch Programming Playground! Scratch is the colorful drag-and-drop programming language used by millions of first-time learners. In this project-packed guide, you'll learn to program by making cool games. Each game includes easy-to-follow instructions, ending with review questions to reinforce the lesson, and creative coding challenges. Want to add more levels or a cheat code? No problem, just write some code. You'll make games like: Maze Runner! Escape before time runs out! Snake! Gobble apples, but your snake gets longer Asteroids! Blast space rocks Fruit Slicer! A Fruit Ninja clone Breakout! The break-breaking classic A platformer game inspired by Mario Learning how to program shouldn't be dry and dreary. With Scratch Programming Playground, you'll make a game of it!

Al Sweigart is a software developer who teaches programming to kids and adults. He is the author of the bestselling No Starch Press book, Automate the Boring Stuff with Python.

Introduction
Chapter 1: Getting Started with Scratch
Chapter 2: Rainbow Lines in Space!
Chapter 3: Maze Runner
Chapter 4: Shooting Hoops with Gravity
Chapter 5: A Polished Brick Breaker Game
Chapter 6: Snaaaaaake!
Chapter 7: Fruit Slicer
Chapter 8: Asteroid Breaker . . . in Space!
Chapter 9: Making an Advanced Platformer

Erscheinungsdatum
Verlagsort Daly City, California
Sprache englisch
Maße 179 x 235 mm
Gewicht 652 g
Themenwelt Kinder- / Jugendbuch Sachbücher Naturwissenschaft / Technik
Schulbuch / Wörterbuch
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Spieleprogrammierung
Schlagworte Programmieren lernen • Scratch • Scratch (Programmiersprache); Kindersachbuch/Jugendsachbuch • Spieleentwicklung
ISBN-10 1-59327-762-8 / 1593277628
ISBN-13 978-1-59327-762-8 / 9781593277628
Zustand Neuware
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