iOS 10 Programming Fundamentals with Swift - Matt Neuberg

iOS 10 Programming Fundamentals with Swift

Swift, Xcode, and Cocoa Basics. Covers iOS 10, Xcode 8, Swift 3

(Autor)

Buch | Softcover
620 Seiten
2016
O'Reilly Media (Verlag)
978-1-4919-7007-2 (ISBN)
44,85 inkl. MwSt
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode IDE, the Cocoa Touch framework, and Swift 3—the latest version of Apple’s acclaimed programming language. With this thoroughly updated guide, you’ll learn Swift’s object-oriented concepts, understand how to use Apple’s development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have.

Explore Swift’s object-oriented concepts: variables and functions, scopes and namespaces, object types and instances
Become familiar with built-in Swift types such as numbers, strings, ranges, tuples, Optionals, arrays, dictionaries, and sets
Learn how to declare, instantiate, and customize Swift object types: enums, structs, and classes
Discover powerful Swift features such as protocols and generics
Catch up on Swift 3 innovations: revised APIs, new Foundation bridged types, and more
Tour the lifecycle of an Xcode project from inception to App Store—including Xcode’s new automatic code signing and debugging features
Construct app interfaces with the nib editor, Interface Builder
Understand Cocoa’s event-driven model and its major design patterns and features
Find out how Swift communicates with Cocoa’s C and Objective-C APIs

Once you master the fundamentals, you’ll be ready to tackle the details of iOS app development with author Matt Neuburg’s companion guide, Programming iOS 10.

Matt Neuburg started programming computers in 1968, when he was 14 years old, as a member of a literally underground high school club, which met once a week to do timesharing on a bank of PDP-10s by way of primitive teletype machines. He also occasionally used Princeton University's IBM-360/67, but gave it up in frustration when one day he dropped his punch cards. He majored in Greek at Swarthmore College, and received his Ph.D. from Cornell University in 1981, writing his doctoral dissertation (about Aeschylus) on a mainframe. He proceeded to teach Classical languages, literature, and culture at many well-known institutions of higher learning, most of which now disavow knowledge of his existence, and to publish numerous scholarly articles unlikely to interest anyone. Meanwhile he obtained an Apple IIc and became hopelessly hooked on computers again, migrating to a Macintosh in 1990. He wrote some educational and utility freeware, became an early regular contributor to the online journal TidBITS, and in 1995 left academe to edit MacTech Magazine. He is also the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide. In August 1996 he became a freelancer, which means he has been looking for work ever since. He is the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide, both for O'Reilly & Associates.

Language
Chapter 1The Architecture of Swift
Ground of Being
Everything Is an Object?
Three Flavors of Object Type
Variables
Functions
The Structure of a Swift File
Scope and Lifetime
Object Members
Namespaces
Modules
Instances
Why Instances?
self
Privacy
Design
Chapter 2Functions
Function Parameters and Return Value
External Parameter Names
Overloading
Default Parameter Values
Variadic Parameters
Ignored Parameters
Modifiable Parameters
Function In Function
Recursion
Function As Value
Anonymous Functions
Define-and-Call
Closures
Curried Functions
Function References and Selectors
Chapter 3Variables and Simple Types
Variable Scope and Lifetime
Variable Declaration
Computed Initializer
Computed Variables
Setter Observers
Lazy Initialization
Built-In Simple Types
Chapter 4Object Types
Object Type Declarations and Features
Enums
Structs
Classes
Polymorphism
Casting
Type Reference
Protocols
Generics
Extensions
Umbrella Types
Collection Types
Chapter 5Flow Control and More
Flow Control
Operators
Privacy
Introspection
Memory Management
IDE
Chapter 6Anatomy of an Xcode Project
New Project
The Project Window
The Project File and Its Dependents
The Target
From Project to Running App
Renaming Parts of a Project
Chapter 7Nib Management
The Nib Editor Interface
Nib Loading
Connections
Additional Configuration of Nib-Based Instances
Chapter 8Documentation
The Documentation Window
Class Documentation Pages
Quick Help
Symbols
Header Files
Sample Code
Internet Resources
Chapter 9Life Cycle of a Project
Device Architecture and Conditional Code
Version Control
Editing and Navigating Your Code
Running in the Simulator
Debugging
Testing
Clean
Running on a Device
Profiling
Localization
Distribution
Final App Preparations
Submission to the App Store
Cocoa
Chapter 10Cocoa Classes
Subclassing
Categories and Extensions
Protocols
Some Foundation Classes
Accessors, Properties, and Key–Value Coding
The Secret Life of NSObject
Chapter 11Cocoa Events
Reasons for Events
Subclassing
Notifications
Delegation
Data Sources
Actions
The Responder Chain
Key–Value Observing
Swamped by Events
Delayed Performance
Chapter 12Memory Management
Principles of Cocoa Memory Management
Rules of Cocoa Memory Management
What ARC Is and What It Does
How Cocoa Objects Manage Memory
Autorelease Pool
Memory Management of Instance Properties
Retain Cycles and Weak References
Unusual Memory Management Situations
Nib Loading and Memory Management
Memory Management of CFTypeRefs
Property Memory Management Policies
Debugging Memory Management Mistakes
Chapter 13Communication Between Objects
Visibility by Instantiation
Visibility by Relationship
Global Visibility
Notifications and Key–Value Observing
Model–View–Controller
Appendix C, Objective-C, and Swift
The C Language
Objective-C
Bilingual Targets

Erscheinungsdatum
Zusatzinfo black & white illustrations
Verlagsort Sebastopol
Sprache englisch
Maße 180 x 233 mm
Gewicht 1048 g
Einbandart kartoniert
Themenwelt Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Mathematik / Informatik Informatik Theorie / Studium
Informatik Weitere Themen Smartphones / Tablets
Schlagworte App Entwicklung • iOS 10 • iOS development • Swift 3 • Xcode
ISBN-10 1-4919-7007-3 / 1491970073
ISBN-13 978-1-4919-7007-2 / 9781491970072
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Apps programmieren für macOS, iOS, watchOS und tvOS

von Thomas Sillmann

Buch (2023)
Carl Hanser (Verlag)
59,99
Das umfassende Handbuch. Apps entwickeln für iOS, macOS und tvOS. …

von Michael Kofler

Buch | Hardcover (2019)
Rheinwerk (Verlag)
49,90
The Big Nerd Ranch Guide

von Matthew Mathias; Mikey Ward; John Gallagher

Buch | Softcover (2020)
Big Nerd Ranch Guides (Verlag)
48,75