Simulating and Generating Motions of Human Figures - Katsu Yamane

Simulating and Generating Motions of Human Figures

(Autor)

Buch | Hardcover
XVII, 159 Seiten
2004 | 2004
Springer Berlin (Verlag)
978-3-540-20317-9 (ISBN)
112,30 inkl. MwSt
This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. "Simulating and Generating Motions of Human Figures" presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation. The book provides practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and ageneral framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms.
lt;p>This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. "Simulating and Generating Motions of Human Figures" presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation. The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms.

From the contents:
Introduction.- Inverse and Forward Dynamics of General Closed Kinematic Chains.- Link Connectivity Description for Structure- Varying Kinematic Chains.- Parallel O (logN)Formulation of Forward Dynamics.- Interactive Computation of Contact Force for Rigid Collision/Contact Model.- Implicit Integration for Soft Collision/Contact Model.- Interactive Motion Generation via Dynamics Filter.- Synergetic Choreography of HumanFigures.- Synergetic Choreography with Dynamics.- Controlling a Marionette with Human Motion Capture Data.- Conclusion and Future Work.

Erscheint lt. Verlag 15.1.2004
Reihe/Serie Springer Tracts in Advanced Robotics
Zusatzinfo XVII, 159 p.
Verlagsort Berlin
Sprache englisch
Maße 155 x 235 mm
Gewicht 390 g
Themenwelt Mathematik / Informatik Informatik Theorie / Studium
Technik Elektrotechnik / Energietechnik
Schlagworte algorithms • Contact Simulation • Hardcover, Softcover / Technik/Bautechnik, Umwelttechnik • Hardcover, Softcover / Technik/Elektronik, Elektrotechnik, Nachrichtentechnik • HC/Technik/Elektronik, Elektrotechnik, Nachrichtentechnik • HC/Technik/Maschinenbau, Fertigungstechnik • human centered robotics • human figure motion • Human Figures • humanoids • Kinematics • Model • Motion Generation • Rigid-body Simulation • robot • Roboter • Simulation • Structure-varying Kinematic Chains
ISBN-10 3-540-20317-6 / 3540203176
ISBN-13 978-3-540-20317-9 / 9783540203179
Zustand Neuware
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