(Not) In the Game

History, Paratexts, and Games

Regina Seiwald, Edwin Vollans (Herausgeber)

Buch | Hardcover
VI, 224 Seiten
2023
De Gruyter Oldenbourg (Verlag)
978-3-11-073769-1 (ISBN)
89,95 inkl. MwSt
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

Regina Seiwald, Postdoctoral Researcher, Birmingham City University; Ed Vollans, Teaching Fellow, University of Leicester.

Erscheinungsdatum
Reihe/Serie Video Games and the Humanities ; 13
Zusatzinfo 9 col. ill.
Verlagsort Berlin/München/Boston
Sprache englisch
Maße 155 x 230 mm
Gewicht 465 g
Themenwelt Geisteswissenschaften Geschichte
Informatik Weitere Themen Computerspiele
Schlagworte Digital Culture • Digitale Kultur • Paratext • Reception • Rezeption • video games • Videospiel
ISBN-10 3-11-073769-8 / 3110737698
ISBN-13 978-3-11-073769-1 / 9783110737691
Zustand Neuware
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