AI Game Engine Programming
Charles River Media
9781584503446 (ISBN)
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Brian Schwab (San Diego, CA) has been a game programmer for over ten years, and has held key positions as Gameplay and AI Programmer for both Angel Studios and DreamWorks Interactive. He currently acts as Senior AI Programmer for Sony Computer Entertainment.
Part 1: Definitions and Concepts: Current Definition; Basic components; The AI test bed; Part 2: Game Genres: RPG; RTS; FPS; Platform Games; Shooter Games; Sports Games; Racing Games; Classic Strategy Games; Adventure Games; Fighting Games; Other; Part 3: Basic AI Engine Styles: FSMs; FuSMs, Location based information Systems; Planning Systems; Messaging Based Systems; Scripted Systems; Part 4: Advanced Styles: Production Systems; Decision Trees; Genetic Programming; Neural Networks; Fuzzy Logic; Artificial Life; Part 5: Distributed AI: Basic Overview; Animation Layers; Motion Layers; Individual vs. Team; First Order Intelligence; Second Order Intelligence; Part 6: Real-Life Game AI: Commonalities; Support AI; An AI Checklist; The Push Toward Data Driven AI; The Fun Factor; Design Considerations; Part 7: Conclusions/Wrap Up: Discussion of Genres, Platforms, Requirements, Designs; The Future of Game AI Appendix A: URLs, Book List, Reference Materials; Appendix B: About the CD-ROM, Index
| Erscheint lt. Verlag | 23.10.2004 |
|---|---|
| Zusatzinfo | Illustrations |
| Verlagsort | Hingham |
| Sprache | englisch |
| Maße | 191 x 235 mm |
| Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
| ISBN-13 | 9781584503446 / 9781584503446 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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