Blender all-in-one for dummies - Jason van Gumster

Blender all-in-one for dummies

Buch | Softcover
768 Seiten
2024 | 1. Auflage
Wiley (Verlag)
978-1-394-20404-5 (ISBN)
47,35 inkl. MwSt
Create excellent 3D animations with free, open-source software

When you’re looking for help with creating animation with Blender, look no further than the top-selling Blender book on the market. This edition of Blender For Dummies covers every step in the animation process, from basic design all the way to finished product. This book walks you through each project phase, including creating models, adding lighting and environment, animating objects, and building a final shareable file. Written by long-time Blender evangelist Jason van Gumster, this deep reference teaches you the full animation process from idea to final vision. With this fun and easy guide, you’re on your way toward making your animation dreams a reality.



Set up Blender and navigate the interface
Learn how to build models in virtual space
Texture, light, and animate your figures—then render your final product
Get help and inspiration from the Blender community

If you’re new to Blender or an experienced user in need of a reference, Blender For Dummies is the easy-to-use guide for you.

Jason van Gumster is an expert Blender consultant to top studios and toolmakers. Jason and his family live the life of digital nomads while he builds custom tools and leads workshops on Blender all over the world. He’s author of all editions of Blender For Dummies, as well as GIMP Bible.

Introduction 1

Book 1: Wrapping Your Brain Around Blender 7

Chapter 1: Discovering Blender 9

Chapter 2: Understanding How Blender Thinks 29

Chapter 3: Getting Your Hands Dirty Working in Blender 71

Chapter 4: Working in Edit Mode and Object Mode 87

Book 2: Creating Detailed 3D Scenes 123

Chapter 1: Creating Anything You Can Imagine with Meshes 125

Chapter 2: Simplifying Your Life as a Modeler with Modifiers 153

Chapter 3: Sculpting in Virtual Space 177

Chapter 4: Using Blender’s Non-Mesh Primitives 217

Chapter 5: Getting Procedural with Geometry Nodes 257

Book 3: Working with Colors and Materials 295

Chapter 1: Changing That Boring Gray Default Material 297

Chapter 2: Giving Models Texture 337

Chapter 3: Lighting and Environment 369

Chapter 4: Exporting and Rendering Scenes 409

Book 4: Get Animated! 429

Chapter 1: Animating Objects 431

Chapter 2: Adding Controls to Your Scene 455

Chapter 3: Rigging: The Art of Building an Animatable Puppet 481

Chapter 4: Animating Object Deformations 531

Chapter 5: Letting Blender Do the Work for You 553

Chapter 6: Making 2D and 2.5D Animation with Grease Pencil 587

Book 5: Sharing Your Work with the World 629

Chapter 1: Editing Video and Animation 631

Chapter 2: Compositing Images and Video 651

Chapter 3: Mixing Video and 3D with Motion Tracking 681

Book 6: Getting Technical 705

Chapter 1: Working with Linked Data 707

Chapter 2: Automating Blender with Python Scripting 719

Index 735

Erscheinungsdatum
Reihe/Serie ...for dummies
Zusatzinfo Illustrationen
Verlagsort [Hoboken]
Sprache englisch
Maße 188 x 234 mm
Gewicht 953 g
Einbandart kartoniert
Themenwelt Kunst / Musik / Theater Film / TV
Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Office Programme Outlook
ISBN-10 1-394-20404-3 / 1394204043
ISBN-13 978-1-394-20404-5 / 9781394204045
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Flugsimulation mit Microsoft Flight Simulator, X-Plane, AeroflyFS und …

von Mario Donick

Buch | Softcover (2023)
Springer Fachmedien (Verlag)
34,99
Modelle für 3D-Druck und CNC entwerfen

von Lydia Sloan Cline

Buch | Softcover (2022)
dpunkt (Verlag)
34,90
Einstieg und Praxis

von Werner Sommer; Andreas Schlenker

Buch | Softcover (2023)
Markt + Technik (Verlag)
19,95