Programming Role Playing Games with DirectX
Premier Press
9781592003150 (ISBN)
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Jim Adams has been programming since age nine. For the past 22 years, he has worked various jobs in the business and entertainment industry. He stays active in the game programming community by writing technical articles and moderating a message forum on www.gamedev.net. He has contributed to several books on game development and maintains a core library of DirectX functions to assist in game development. Jim is the author of the book "Programming Role Playing Game with DirectX" (Premier Press, 1931841098) and "Advanced Animation with DirectX" (Premier Press, 1592000371).
Introduction Part 1: Working with this Book 1. Preparing for the Book Part 2: DirectX Basics 2. Drawing with DirectX Graphics 3. Interacting with DirectInput 4. Playing Sound and Music with DirectX Audio and DirectShow 5. Networking with DirectPlay 6. Creating the Game Core Part 3: Role-Playing Game Programming 7. Using 2D Graphics 8. Creating 3D Graphics Engines 9. Mixing 2D and 3D Graphics Engines 10. Implementing Scripts 11. Defining and Using Objects 12. Controlling Players and Characters 13. Working with Maps and Levels 14. Creating Combat Sequences 15. Getting Online with Multiplayer Gaming Part 4: The Finishing Touches 16. Putting Together a Full Game Appendix A: Bibliography Appendix B: What"s on the CD-ROM
| Erscheint lt. Verlag | 30.6.2004 |
|---|---|
| Zusatzinfo | Illustrations |
| Sprache | englisch |
| Maße | 188 x 229 mm |
| Gewicht | 1701 g |
| Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
| ISBN-13 | 9781592003150 / 9781592003150 |
| Zustand | Neuware |
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