Sams Teach Yourself Adobe Flash CS4 Professional in 24 Hours - Phillip Kerman, Lynn Beighley

Sams Teach Yourself Adobe Flash CS4 Professional in 24 Hours

Buch | Softcover
504 Seiten
2009 | 4th edition
Sams Publishing (Verlag)
978-0-672-33041-4 (ISBN)
36,30 inkl. MwSt
zur Neuauflage
  • Titel erscheint in neuer Auflage
  • Artikel merken
Zu diesem Artikel existiert eine Nachauflage
<>
In just 24 lessons of one hour or less, you can learn how to design, create, and deploy high-impact graphics and animation with Adobe Flash CS4 Professional.

Using this book’s straightforward, step-by-step approach, you’ll master the skills and technologies you need, from creating interactivity and animation to optimizing and publishing your Flash movies on the Web.

Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!
    * Full-color figures and clear step-by-step instructions visually show you how to use Flash.
    * Quizzes and Exercises at the end of each chapter help you test your knowledge.
    * Notes, Tips, and Cautions provide related information, advice, and warnings.

Learn how to…
    * Make the most of the updated Flash interface, including its new Motion tools
    * Draw and paint original art in Flash
    * Use layers and the Library to efficiently organize your content
    * Build animations using shape tweening, Flash CS4’s new motion tweening, and advanced inverse kinematics
    * Create special effects with shapes, filters, and the new Deco Tool
    * Add interactivity to your Flash movies
    * Integrate a wide spectrum of audio and video content
    * Use ready-built components to create sophisticated content without programming
    * Get started with ActionScript 3
    * Publish your movies to the Web
    * Design modular Flash sites that load quickly and perform well


Phillip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He has frequently presented at Macromedia and Adobe user conferences, and has taught Flash and other Adobe Web development technologies to working web professionals worldwide.





Lynn Beighley, a freelance web programmer and designer, has written several Flash, Dreamweaver, and Photoshop books and training CDs. She has worked at Los Alamos National Labs, Palm, and Yahoo! Her dynamic Flash advertisements have appeared on Yahoo!’s home page.

Philip Kerman is an internationally recognized expert on the use of the Web and multimedia for training and entertainment. He has frequently presented at Macromedia and Adobe user conferences, and has taught Flash and other Adobe Web development technologies to working web professionals around the world. Kerman programmed the all-Flash website www.m-three.com, which was included in both Communication Arts Interactive Design Annual and the British Design and Art Direction Annual.

Part 1. Assembling the Graphics You'll Animate
Hour 1. Basics
Hour 2. Drawing and Painting Original Art in Flash
Hour 3. Importing Graphics into Flash
Hour 4. Applied Advanced Drawing Techniques
Hour 5. Using the Library for Productivity

Part 2. Animating in Flash
Hour 6. Understanding Animation
Hour 7. Animation the Old-Fashioned Way
Hour 8. Using Motion Tween to Animate
Hour 9. Using Shape Tween to Morph
Hour 10. Using Timeline Effects and Commands
Hour 11. Including Sound in Animation
Hour 12. Using Layers in Animations
Hour 13. Animating Using Movie Clips and Graphic Symbols

Part 3. Adding Interactivity and Advanced Animation
Hour 14. Making Buttons for Your User to Click
Hour 15. Using Actions to Create Non-Linear Movies
Hour 16. ActionScripting Applications for Advanced Interactivity
Hour 17. Using Components
Hour 18. Using Video

Part 4. Putting It All Together on the Web
Hour 19. Linking a Movie to the Web
Hour 20. Designing a Web Site to Be Modular
Hour 21. Optimizing a Flash Site
Hour 22. Advanced Animation Techniques
Hour 23. Working on Large Projects and in Team Environments
Hour 24. Publishing a Creation

Appendix A Shapes You Can Make Using Selection, Snap to Objects, and the Canvas Level
Appendix B Resources
Glossary

Erscheint lt. Verlag 22.5.2009
Verlagsort Indianapolis
Sprache englisch
Maße 191 x 231 mm
Gewicht 998 g
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Web / Internet Web Design / Usability
ISBN-10 0-672-33041-5 / 0672330415
ISBN-13 978-0-672-33041-4 / 9780672330414
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
der Weg zur professionellen Vektorgrafik

von Uwe Schöler

Buch (2024)
Carl Hanser (Verlag)
29,99
alles, was Sie über Gestaltung im Web wissen sollten

von Björn Rohles; Jürgen Wolf

Buch | Softcover (2023)
Rheinwerk (Verlag)
29,90