Exergaming Intervention for Children, Adolescents, and Elderly People -

Exergaming Intervention for Children, Adolescents, and Elderly People

Buch | Softcover
300 Seiten
2023
IGI Global (Verlag)
978-1-6684-6321-5 (ISBN)
204,50 inkl. MwSt
Tackles social problems via technology intervention using gamification as a medium. The book includes various theoretical and experimental breakthroughs on new methodologies and technologies. Topics covered include digital aids, learning tools, and serious games.
As our dependence on technology increases, technology has imbibed itself even in our everyday routines, from checking our heart rate to keeping tabs on our diets. We are dependent on this technology, but when it comes to gaming, it is always considered to be something that one must avoid so that one can utilize that time for something productive. However, when one adds gamification logic to the health sector, it adds value by helping improve the health of the user.

Exergaming Intervention for Children, Adolescents, and Elderly People tackles social problems via technology intervention using gamification as a medium. This book includes various theoretical and experimental breakthroughs on new methodologies and technologies. Covering topics such as digital aids, learning tools, and serious games, this premier reference source is an excellent resource for game developers, medical professionals, hospital administrators, administrators and educators of both K-12 and higher education, pre-service teachers, students of higher education, teacher educators, librarians, researchers, and academicians.
Erscheinungsdatum
Verlagsort Hershey
Sprache englisch
Maße 178 x 254 mm
Gewicht 247 g
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Spielen / Raten
Sachbuch/Ratgeber Gesundheit / Leben / Psychologie
Sachbuch/Ratgeber Sport Fitness / Aerobic / Bodybuilding
Informatik Weitere Themen Computerspiele
ISBN-10 1-6684-6321-0 / 1668463210
ISBN-13 978-1-6684-6321-5 / 9781668463215
Zustand Neuware
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