Time and Space in Video Games
A Cognitive-Formalist Approach
Seiten
Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.
Federico Alvarez Igarzábal (Dr.) works at the Cologne Game Lab of Technische Hochschule Köln as researcher and project coordinator for the ISEDA project. The goal of this project is to deliver a series of tools and strategies, including a serious game, to combat domestic violence in Europe. Previously, he was a postdoctoral researcher for the project VIRTUALTIMES, aimed at developing virtual environments to treat and diagnose psychopathologies like depression. He conducted his Ph.D. at Universität Köln and Technische Hochschule Köln on the topic of »Time and Space in Video Games«.
Erscheinungsdatum | 25.09.2019 |
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Reihe/Serie | Bild und Bit. Studien zur digitalen Medienkultur ; 9 |
Zusatzinfo | 10 Farbabbildungen, 50 SW-Abbildungen |
Verlagsort | Bielefeld |
Sprache | englisch |
Maße | 148 x 225 mm |
Gewicht | 348 g |
Themenwelt | Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft |
Schlagworte | Aesthetics • cognitive science • Computer • Computer Games • Digital Media • Games • media • Media Aesthetics • Media Studies • popular culture • sequencing • space • Time • time perception • video games |
ISBN-10 | 3-8376-4713-7 / 3837647137 |
ISBN-13 | 978-3-8376-4713-6 / 9783837647136 |
Zustand | Neuware |
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