Simulating Good and Evil - Marcus Schulzke

Simulating Good and Evil

The Morality and Politics of Videogames

(Autor)

Buch | Hardcover
222 Seiten
2020
Rutgers University Press (Verlag)
978-1-9788-1857-6 (ISBN)
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Shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms.
Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.

 

MARCUS SCHULZKE is the Denver based author of The Pursuit of Moral Warfare: Ethical Theory and Practice in Counterinsurgency Operations (2018), Combat Drones and Support for the Use of Force, with James Walsh (2018), The Politics of New Atheism, with Stuart McAnulla, and Steven Kettell (2018), Just War Theory and Civilian Casualties (2017), and The Morality of Drone Warfare and the Politics of Regulation (2017).

Contents

Introduction   

1          The Conceptual Terrain of Simulation          

2          The Moral Panic Surrounding Videogames  

3          Imaginary Transgressions      

4          Digital Morality

5          The Many Faces of Moral Reflection

6          Persuasive Games and Ideological Manipulation      

7          Speaking Through Games     

Conclusion     

Acknowledgements

Bibliography

Index

 

Erscheinungsdatum
Verlagsort New Brunswick NJ
Sprache englisch
Maße 156 x 235 mm
Gewicht 458 g
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Spielen / Raten
Geisteswissenschaften Philosophie Ethik
Informatik Software Entwicklung User Interfaces (HCI)
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Sozialwissenschaften Politik / Verwaltung Staat / Verwaltung
ISBN-10 1-9788-1857-2 / 1978818572
ISBN-13 978-1-9788-1857-6 / 9781978818576
Zustand Neuware
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