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The Essential Introduction
von Simon Egenfeldt-nielsen; Jonas Heide Smith; Susana..
Buch | Hardcover
2024 | Routledge
ISBN: 9781032214726
159,95 (inkl. MwSt)
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A Game Application Approach
von S. Jane Fritz; William McAllister
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2021 | Mercury Learning and Information
ISBN: 9781683926689
124,90 (inkl. MwSt)
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von James R. Parker
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2021 | Mercury Learning and Information
ISBN: 9781683926238
111,44 (inkl. MwSt)
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Piracy, Urban Art, and Mobile Games
von Schleiner Anne-Marie Schleiner
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2020 | Amsterdam University Press
ISBN: 9789048543946
150,82 (inkl. MwSt)
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Why Video Games Were Never (Really) about Us
von Christopher B. Patterson; Tara Fickle
Buch | Hardcover
2024 | Duke University Press
ISBN: 9781478026037
128,40 (inkl. MwSt)
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The Culture, Technology, and Art of Gaming [3 volumes]
von Wolf Mark J. P. Wolf
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2021 | ABC-CLIO
ISBN: 9781440870200
280,13 (inkl. MwSt)
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How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
von Jaroslav Svelch
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2018 | The MIT Press
ISBN: 9780262349505
112,80 (inkl. MwSt)
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