Beginning Blender (eBook)

Open Source 3D Modeling, Animation, and Game Design
eBook Download: PDF
2011 | 1st ed.
XVIII, 415 Seiten
Apress (Verlag)
978-1-4302-3127-1 (ISBN)

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Beginning Blender -  Lance Flavell
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A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path.

Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. 

Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.



Lance Flavell is a 3D modeling and animation teacher with an animation diploma from Auckland's Media Design School in New Zealand. He has a strong interest in teaching students how to use open source software, especially Blender, to create and explore 3D computer graphics.
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path.Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

Lance Flavell is a 3D modeling and animation teacher with an animation diploma from Auckland's Media Design School in New Zealand. He has a strong interest in teaching students how to use open source software, especially Blender, to create and explore 3D computer graphics.


History and Installation
The Interface
Modeling
Lighting and  Procedural Textures
UV Mapping
Curves and NURBS
Basic Rigging and Animation
Advanced Rigging
Making Movies
Particles and Physics
The Game Engine
Going Further
Companies That Use Blender
Blender and GPL Terms of Use
GNU Public License
OpenContent License

Erscheint lt. Verlag 27.8.2011
Zusatzinfo XVIII, 415 p. 489 illus., 466 illus. in color.
Verlagsort Berkeley
Sprache englisch
Themenwelt Informatik Grafik / Design Blender
Informatik Grafik / Design Digitale Bildverarbeitung
Mathematik / Informatik Informatik Software Entwicklung
Schlagworte 3D • 3D graphics • 3D modeling • Animation • Blender • Modeling • NURBS • Rendering • Textur
ISBN-10 1-4302-3127-0 / 1430231270
ISBN-13 978-1-4302-3127-1 / 9781430231271
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