Adobe LiveMotion Classroom in a Book - . Adobe Creative Team

Adobe LiveMotion Classroom in a Book

Media-Kombination
352 Seiten
2000
Adobe Press,U.S.
978-0-201-70322-1 (ISBN)
56,85 inkl. MwSt
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LiveMotion is a cross-platform design tool for creating interactive web graphics and animations. This text guides users through self-paced lessons providing an introductory tutorial and an exploration of more sophisticated techniques. Instructional lesson files are included on the CD.
Adobe LiveMotion Classroom in a Book guides users through self-paced lessons in LiveMotion, Adobe's Web graphics and animation software. Each project-oriented lesson begins with an overview and ends with review questions, so beginners can get a thorough overview of LiveMotion, while more experienced users can jump straight to the sections they need. The cross-platform CD contains sample files and images for each lesson in the book.

The Adobe Creative Team is made up of designers, writers, and editors who have extensive, real-world knowledge of and expertise in using Adobe products. They work closely with the Adobe product development teams and Adobe's Instructional Communications team to come up with creative, challenging, and visually appealing step-by-step projects to help both new and more experienced users get up to speed quickly on Adobe software products.

Getting Started: About Classroom in a Book.


Prerequisites. Installing the program. Installing the Classroom in a Book fonts. Copying the Classroom in a Book files. Additional resources. Adobe Certification.



Lesson 1: Getting to Know the Work Area.


Getting started. Using the tools. Viewing the composition. Editing composition settings. Using the rulers, grid, and guides. Working with palettes. Previewing in LiveMotion. Previewing in a browser. Using online Help.



Lesson 2: Drawing Basic Shapes.


Getting started. Starting a new file. Creating a shape. Saving to the Library. Exporting the finished composition.



Lesson 3: Working with Type.


Getting started. Opening the file. Using text as a mask. Working with a style. Changing text alignment. Combining shapes and text. Breaking text apart. Using Photoshop filters. Using the Adjust palette. Exporting the finished composition.



Lesson 4: Working with the Pen Tool.


Getting started. Opening the file. Modifying shapes with the pen tool. Creating a freeform shape. Exporting the finished composition.



Lesson 6: Editing Keyframes.


Getting started. Opening the file. Animating the plane. Reversing keyframes. Exporting the finished composition.



Lesson 7: Animating Object Properties.


Getting started. Opening the file. Animating an ellipse. Animating a gradient highlight. Animating type. Adding sound to the Animation. Exporting the finished composition.



Lesson 8: Creating Basic Rollovers.


Getting started. Building multiple rollovers simultaneously. Creating layered effects. Creating rollover states. Labeling the rollover buttons. Linking rollovers to URL addresses. Exporting the rollover buttons.



Lesson 9: Creating Animated and Remote Rollovers.


Getting started. Building the composition. Making a time-independent group. Animating rollover states. Creating remote rollovers. Creating a group of remote rollovers. Setting targets for remote rollovers. Exporting the finished composition.



Lesson 10: Animating Masks.


Getting started. Opening the file. Animating a simple mask. Creating an animated text mask. Creating a third mask. Exporting the finished composition.



Lesson 11: Creating Basic Behaviors.


Getting started. Opening the file. Creating a timer. Creating the tens-of-seconds and minute counters. Applying behaviors to a counter that counts off one second. Making each counter increment the next. Adding a song. Adding behaviors to start and stop the song. Exporting the finished composition.



Lesson 12: Animating Time-Independent Groups.


Getting started. Building the main composition. Animating the Firedance group. Animating the cube. Creating the Jumping Text animation. Arranging the order of appearance. Exporting the main composition to SWF format. Assembling the final composition. Exporting the final composition.



Lesson 13: Adding Sounds to Your Composition.


Getting started. Opening the composition. Adding sound to the Noise animation. Adding sound to the Rain, Firedance, and Jumping Text animations. Adding sound to the Cube animation. Exporting the composition to SWF format.



Lesson 14: Creating Advanced Behaviors.


Getting started. Opening the file. Importing the floor plan. Creating the moving view. Creating rollovers. Adding photos to the offices. Adding close buttons to the photos. Exporting the finished composition.



Lesson 15: Combining Animations with QuickTime Movies in Adobe GoLive 5.0.


Starting the composition. Setting up labels for behaviors. Adding behaviors to play a movie. Adding the movie controller to the composition. Setting up the movie controller for each movie. Exporting the composition. Integrating the composition with the QuickTime movies.



Lesson 16: Exporting.


Getting started. Exploring export formats. Preparing for export. Exporting as SWF. Exporting as GIF. Production Notes.

Erscheint lt. Verlag 18.9.2000
Verlagsort Indianapolis
Sprache englisch
Gewicht 830 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Web / Internet
ISBN-10 0-201-70322-X / 020170322X
ISBN-13 978-0-201-70322-1 / 9780201703221
Zustand Neuware
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