Learning Java by Building Android Games - John Horton

Learning Java by Building Android Games

Learn Java and Android from scratch by building five exciting games, 3rd Edition

(Autor)

Buch | Softcover
686 Seiten
2021 | 3rd Revised edition
Packt Publishing Limited (Verlag)
978-1-80056-586-9 (ISBN)
36,15 inkl. MwSt
Android, one of the most popular mobile operating systems, uses Java as one of the primary languages for building apps of all types. This new, improved, and updated third edition is unlike other Android books; it doesn’t assume any Java programming experience and shows you how to build Android games from scratch using five exciting game projects.
Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition

Key Features

Learn Java, Android, and object-oriented programming from scratch
Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters
Create and design your own games by learning all the concepts that a game developer must know

Book DescriptionAndroid is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner.

This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter.

By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.

What you will learn

Set up a game development environment in Android Studio
Respond to a player’s touch and program intelligent enemies who can challenge the player in different ways
Explore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosions
Animate objects at 60 FPS and manage multiple independent objects using OOP
Work with design patterns such as OOP, singleton, strategy, and entity-component
Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbers

Who this book is forLearning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.

Table of Contents

Java, Android, and Game Development
Java- First Contact
Variables, Operators, and Expressions
Structuring Code with Java Methods
The Android Canvas Class - Drawing to the Screen
Repeating Blocks of Code with Loops
Making Decisions with Java If, Else, and Switch
Object-Oriented Programming
The Game Engine, Threads, and the Game Loop
Coding the Bat and Ball
Collisions, Sound Effects, and Supporting Different Versions of Android
Handling Lots of Data with Arrays
Bitmap Graphics and Measuring Time
Java Collections, the Stack, the Heap, and the Garbage Collector
Android Localization- Hola!
Collections and Enumerations
Manipulating Bitmaps and Coding the Snake Class
Introduction to Design Patterns and Much More!
Listening with the Observer Pattern, Multitouch, and Building a Particle System
More Patterns, a Scrolling Background, and Building the Player's Ship
Completing the Scrolling Shooter Game
What Next?

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Software Entwicklung Objektorientierung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-80056-586-0 / 1800565860
ISBN-13 978-1-80056-586-9 / 9781800565869
Zustand Neuware
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