Dungeons and Desktops - Matt Barton, Shane Stacks

Dungeons and Desktops

The History of Computer Role-Playing Games 2e
Buch | Hardcover
618 Seiten
2019 | 2nd edition
CRC Press (Verlag)
978-1-138-57467-0 (ISBN)
159,95 inkl. MwSt
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time.

Key Features

gives reviews of hundreds of games across many platforms.
comprehensive book covering the history of computer RPGs.
comprehensive index at the back, letting you quickly look up your favourite titles

 Dr. Matt Barton is a professor of English at St. Cloud State University in St. Cloud, Minnesota, where he specializes in writing studies and digital humanities. He’s authored several books on the history of videogames and produces Matt Chat, a popular YouTube series featuring developer interviews and reviews of new and classic video games. Shane "Shane Plays" Stacks is a talk radio host, podcaster, YouTuber, blogger and recovering elected official exploring the many interests and fandoms of geek culture (of which he considers CRPGs a very important part). You can listen to his weekly Shane Plays Geek Talk radio show live over the air in Little Rock or catch the podcast edition online.

Acknowledgments

Chris Avellone’s Preface

Authors’ Preface

Chapter 1 ◾ Introduction to Computer Role-Playing Games

Chapter 2 ◾ Origins

Chapter 3 ◾ The Dark Age

Chapter 4 ◾ The Bronze Age

Chapter 5 ◾ The Silver Age

Chapter 6 ◾ The Birth of the Golden Age

Chapter 7 ◾ SSI’s Golden Age

Chapter 8 ◾ Origin’s Golden Age

Chapter 9 ◾ Sir-Tech, New World Computing, and Sierra

Chapter 10 ◾ Early Japanese Role-Playing Games

Chapter 11 ◾ Dungeon Master and the Rise of Real-Time 3D

Chapter 12 ◾ Other Games of the Golden Age

Chapter 13 ◾ The Epic Fails

Chapter 14 ◾ The Platinum Age

Chapter 15 ◾ Diablo and the Rise of Action RPGs

Chapter 16 ◾ Fallout and Baldur’s Gate

Chapter 17 ◾ Other Highlights of the Platinum Age

Chapter 18 ◾ The Birth of the Modern Age

Chapter 19 ◾ Modern JRPGs

Chapter 20 ◾ The Rise of the MMORPG

Chapter 21 ◾ The Late Modern Age

Chapter 22 ◾ The Renaissance, Kickstarted

Chapter 23 ◾ The Road Ever Ventures Forth

Shane’s Afterword: Surprise Encounter

APPENDIX: THE CRPG BESTIARY

INDEX

Erscheinungsdatum
Zusatzinfo 300 Halftones, color; 6 Halftones, black and white; 100 Illustrations, color
Verlagsort London
Sprache englisch
Maße 156 x 234 mm
Gewicht 1374 g
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-138-57467-8 / 1138574678
ISBN-13 978-1-138-57467-0 / 9781138574670
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Das umfassende Handbuch

von Philippe Fontaine; Burghard Vogel

Buch | Hardcover (2023)
Rheinwerk (Verlag)
79,90
Schritt für Schritt zum perfekten Film: Videoschnitt, Effekte, Sound

von Robert Klaßen

Buch | Hardcover (2021)
Rheinwerk (Verlag)
49,90