Resolving the Gamer’s Dilemma (eBook)

Examining the Moral and Psychological Differences between Virtual Murder and Virtual Paedophilia

(Autor)

eBook Download: PDF
2016 | 1st ed. 2016
V, 139 Seiten
Springer International Publishing (Verlag)
978-3-319-46595-1 (ISBN)

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Resolving the Gamer’s Dilemma - Garry Young
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This book explores the gamer's dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia. Yet most gamers and members of wider society would not want to play, endorse, or find in any way morally acceptable the enactment of virtual paedophilia within a video game. Yet by accepting the moral permissibility of virtual murder they leave themselves vulnerable to having to accept the moral permissibility of virtual paedophilia. 

This book provides an incredibly thorough and systematic analysis and evaluation of the gamer's dilemma, by considering the origins of the intuitions around the dilemma, and exploring whether they find support from traditional or contemporary moral theory and psychological research. The book will be great interest to academics and students of philosophy and psychology, as well as members of the wider public interested in video game violence and taboo enactments more generally.



Garry Young is Senior Lecturer in Psychology at Nottingham Trent University, UK. His research and teaching focus is the ethics of enacting real-life taboos within virtual environments such as video games, the phenomenology of delusions and embodied cognition. He has published widely on topics including ethics in video games, notions of self in cyberspace, the Capgras and Cotard delusions, and differences between procedural and declarative knowledge.

Garry Young is Senior Lecturer in Psychology at Nottingham Trent University, UK. His research and teaching focus is the ethics of enacting real-life taboos within virtual environments such as video games, the phenomenology of delusions and embodied cognition. He has published widely on topics including ethics in video games, notions of self in cyberspace, the Capgras and Cotard delusions, and differences between procedural and declarative knowledge.

Chapter 1. Introducing the Gamer’s Dilemma.- Chapter 2. Social Convention and the Likelihood of Harm: Luck’s Initial Attempts at Resolving the Dilemma.- Chapter 3. Motivation, Discrimination and Special Status: Luck’s Further Attempts at Resolving the Dilemma.- Chapter 4. Virtual Paedophilia as child pornography and the harm done to women: Bartel’s attempt at Resolving the Dilemma.- Chapter 5. Targeting Morally Irrelevant Characteristics and the Need for Context: Further Attempts at Resolving the Dilemma.- Chapter 6. A New Approach to Resolving the Gamer’s Dilemma: Applying Constructive Ecumenical Expressivism.

Erscheint lt. Verlag 15.11.2016
Reihe/Serie Palgrave Studies in Cyberpsychology
Zusatzinfo V, 139 p.
Verlagsort Cham
Sprache englisch
Themenwelt Geisteswissenschaften Philosophie Ethik
Geisteswissenschaften Psychologie Sexualität / Partnerschaft
Sozialwissenschaften Politik / Verwaltung
Schlagworte morality of gaming • online taboos • Paedophilia • Sexual behaviour • Taboo • video games • virtual crime • virtual murder
ISBN-10 3-319-46595-3 / 3319465953
ISBN-13 978-3-319-46595-1 / 9783319465951
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