Arduino Cookbook
Seiten
2011
O'Reilly Media (Verlag)
978-0-596-80247-9 (ISBN)
O'Reilly Media (Verlag)
978-0-596-80247-9 (ISBN)
- Titel ist leider vergriffen;
keine Neuauflage - Artikel merken
Zu diesem Artikel existiert eine Nachauflage
Create your own robots, toys, remote controllers, alarms, detectors, and more with the Arduino device, the simple microcontroller that's become popular with artists, designers, students, engineers, and hobbyists. With this book, you too can dive right in and experiment, regardless of your technical skill level.
Create your own toys, remote controllers, alarms, detectors, robots, and many other projects with the Arduino device. This simple microcontroller board lets artists and designers build a variety of amazing objects and prototypes that interact with the physical world. With this cookbook you can dive right in and experiment with more than a hundred tips and techniques, no matter what your skill level is. The recipes in this book provide solutions for most common problems and questions Arduino users have, including everything from programming fundamentals to working with sensors, motors, lights, and sound, or communicating over wired and wireless networks. You'll find the examples and advice you need to begin, expand, and enhance your projects right away.
* Get to know the Arduino development environment * Understand the core elements of the Arduino programming language * Use common output devices for light, motion, and sound * Interact with almost any device that has a remote control * Learn techniques for handling time delays and time measurement * Use simple ways to transfer digital information from sensors to the Arduino device * Create complex projects that incorporate shields and external modules * Use and modify existing Arduino libraries, and learn how to create your own
Create your own toys, remote controllers, alarms, detectors, robots, and many other projects with the Arduino device. This simple microcontroller board lets artists and designers build a variety of amazing objects and prototypes that interact with the physical world. With this cookbook you can dive right in and experiment with more than a hundred tips and techniques, no matter what your skill level is. The recipes in this book provide solutions for most common problems and questions Arduino users have, including everything from programming fundamentals to working with sensors, motors, lights, and sound, or communicating over wired and wireless networks. You'll find the examples and advice you need to begin, expand, and enhance your projects right away.
* Get to know the Arduino development environment * Understand the core elements of the Arduino programming language * Use common output devices for light, motion, and sound * Interact with almost any device that has a remote control * Learn techniques for handling time delays and time measurement * Use simple ways to transfer digital information from sensors to the Arduino device * Create complex projects that incorporate shields and external modules * Use and modify existing Arduino libraries, and learn how to create your own
Michael Margolis is a technologist in the field of real time computing with expertise in developing and delivering hardware and software for interacting with the environment. He has over 30 years of experience in a wide range of relevant technologies, working with Sony, Microsoft, Lucent/Bell Labs, and most recently as Chief Technical Officer with Avaya.
Erscheint lt. Verlag | 3.5.2011 |
---|---|
Zusatzinfo | 1, black & white illustrations |
Verlagsort | Sebastopol |
Sprache | englisch |
Maße | 178 x 233 mm |
Gewicht | 1039 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Weitere Themen ► Hardware | |
Technik ► Elektrotechnik / Energietechnik | |
ISBN-10 | 0-596-80247-1 / 0596802471 |
ISBN-13 | 978-0-596-80247-9 / 9780596802479 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
ein Streifzug durch das Innenleben eines Computers
Buch | Softcover (2023)
Springer (Verlag)
24,99 €
Eine unterhaltsame Einführung für Maker, Kids, Tüftlerinnen und …
Buch | Softcover (2022)
dpunkt (Verlag)
36,90 €