Mobile Technology for Children -  Allison Druin

Mobile Technology for Children (eBook)

Designing for Interaction and Learning
eBook Download: PDF | EPUB
2009 | 1. Auflage
408 Seiten
Elsevier Science (Verlag)
978-0-08-095409-7 (ISBN)
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Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to understand how these technologies are being designed and to evaluate their impact worldwide. Mobile Technology for Children brings together contributions from leaders in industry, non-profit organizations, and academia to offer practical solutions for the design and the future of mobile technology for children.


*First book to present a multitude of voices on the design, technology, and impact of mobile devices for children and learning

*Features contributions from leading academics, designers, and policy makers from nine countries, whose affiliations include Sesame Workshop, LeapFrog Enterprises, Intel, the United Nations, and UNICEF

*Each contribution and case study is followed by a best practice overview to help readers consider their own research and design and for a quick reference



Allison Druin is assistant professor at the University of Maryland, both in the Institute for Advanced Computer Studies and the College of Education in the Department of Human Development. Her recent work has focused on developing-with children as her design partners-new robotic storytelling technologies. Druin is the editor of The Design of Children's Technology and coauthor of Designing Multimedia Environments for Children (John Wiley & Sons, 1996).


Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to understand how these technologies are being designed and to evaluate their impact worldwide. Mobile Technology for Children brings together contributions from leaders in industry, non-profit organizations, and academia to offer practical solutions for the design and the future of mobile technology for children. First book to present a multitude of voices on the design, technology, and impact of mobile devices for children and learning Features contributions from leading academics, designers, and policy makers from nine countries, whose affiliations include Sesame Workshop, LeapFrog Enterprises, Intel, the United Nations, and UNICEF Each contribution and case study is followed by a best practice overview to help readers consider their own research and design and for a quick reference

Front cover 1
Title page 4
Copyright page 5
Dedication 6
Table of contents 8
Foreword 10
Preface 14
Introduction 18
Authors’ Biographies 24
SECTION 1: The Landscape 38
Chapter 1: How Mobile Technologies Are Changing the Way Children Learn 40
Introduction 40
Mobile learning 41
Mobile learning activities 43
The benefits and challenges of mobile learning 52
References 55
Chapter 2: Harnessing the Potential of Mobile Technologies for Children and Learning 60
Overview 60
Going mobile: three challenges and opportunities for the field 61
Rethink literacy and learning for a digital age 62
Digital equity: reaching all children with mobile technologies 65
Building a coherent R& D effort
Conclusion 72
References 73
Chapter 3: Pocket Rockets: The Past, Present, and Future of Children’s Portable Computing 80
Good things come in small packages these days 80
Unpackaging the notion of digital native vs. digital immigrant 81
A brief history of children’s portable computing devices 83
A guide to children’s portable computing devices 88
The future: how portable technologies could change the culture of childhood 92
Conclusion 96
References 97
Chapter 4: Social Impacts of Mobile Technologies for Children: Keystone or Invasive Species? 100
The spread of technologies in rural south asia: two stories 100
References 116
Chapter 5: A Disruption Is Coming: A Primer for Educators on the Mobile Technology Revolution 120
PICTURING THE DISRUPTION 120
WHAT IS A TECHNOLOGICAL DISRUPTION? 124
PREDICTING A SOCIAL DISRUPTION: SCHOOL ACCEPTANCE OF CELL-PHONE COMPUTER USE 124
CURRICULAR USES OF CELL PHONES: FINALLY, EACH CHILD HAS A COMPUTER! 127
PREPARING FOR THE DISRUPTION: WHAT SHOULD EDUCATORS DO NOW? 127
PREPARING FOR THE DISRUPTION: WHAT SHOULD HCI PROFESSIONALS DO NOW? 129
CONCLUSION 132
References 133
SECTION 2: Designing Mobile Technologies 136
Chapter 6: Mobile Interaction Design Matters 138
Developing worlds 138
Understanding small lives 140
Activities and interaction technologies 144
DESIGNING FOR MOBILES AND SMALL LIVES 152
GROWING UP 154
References 157
Chapter 7: A Child’s Mobile Digital Library: Collaboration, Community, and Change 162
Stories, mobility, and children 162
Designing with children: cooperative inquiry 168
Lessons learned 177
Acknowledgments 178
References 179
Chapter 8: Adding Space and Senses to Mobile World Exploration 184
Learning through georeferenced and mobile sensory experiences 185
Why add space and senses? 186
The advantages of mobile technologies in spatial and sensory learning activities 189
Georeferenced multisensory messages within a collaborative activity: a mobile application 194
Conclusion 202
Acknowledgments 203
References 203
Chapter 9: LeapFrog Learning Design: Playful Approaches to Literacy, from LeapPad to the Tag Reading System 208
The original mobile learning technology: toys 209
The evolution of leapfrog learning design 210
Designing for the tag ecosystem 217
Conclusion: system learning 227
References 229
Chapter 10: Designing the Intel-Powered Classmate PC 232
Intel in education 232
Intel platform definition centers for emerging markets 233
Defining the intel-powered classmate pc 235
Deploying 1:1 e-learning environments for the 21st century 242
The future 260
References 261
SECTION 3: Learning and Use 262
Chapter 11: Early OLPC Experiences in a Rural Uruguayan School 264
Computing, education, and the knowledge divide 265
OLPC in Uruguay 268
Visiting the pilot school 269
Reflecting on the activities 275
Discussion 276
Conclusion 278
Acknowledgments 278
References 279
Chapter 12: “It’s Mine”: Kids Carrying Their Culture Wherever They Go 282
Introduction 282
First, the big picture: trends in children’s tech “toys” 283
Interviews at homes, parks, and city pools: twenty-two children, forty-one devices 285
The results: the voices of today’s children 287
What these kids can teach us: it’s the mobility that makes the difference 299
Acknowledgments 300
References 300
Chapter 13: Mobile Technologies in Support of Young Children’s Learning 302
Background on media and literacy learning 302
Mobile literacy learning in informal settings: parents and young children 303
Global literacy goes mobile 313
Designing for mobile platforms: lessons learned from research with children 317
Conclusion 318
Acknowledgments 318
References 319
Chapter 14: Mobile Technologies for Parent/Child Relationships 322
Bringing children and parents together 322
Research landscape 323
Case studies 327
Discussion 339
References 341
Chapter 15: Using Mobile Technology to Unite (for) Children 344
An Introduction 344
Unicef’s Mandate to Deliver Results for Children 345
Creating an Enabling Environment 346
Creating an Engaging Environment 347
Engage and Enable … But Toward What? 347
Innovation: Unite for Children 347
Mobile Phones Make Things Faster (Synchronous) 349
Mobile Phones Bring Communities Together (Asynchronous) 350
Nine’s a Crowd: Eight Innovation Lessons Learned to Date 352
Connecting Classrooms: Uniting Children 353
Connecting Classrooms 355
Bridge Building 356
Divide Hopping 356
Youth Journalism 357
Building Back Better 359
The Bee 359
South-South Cooperation for Mobile Children 360
Open Source 361
Moving Forward 362
References 363
Chapter 16: Designing the Future 366
Violating newton’s laws 366
Imagining the future 368
Designing mobile technologies for the future 373
Engineering mobile technologies for the future 380
Conclusion 382
References 383
Index 386

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